Wow, make sound effects for it if you can.

My only criticism is something that can be also said about my work .
The rhythm is too constant and slow like everything is moving under water.
And everything is moving perfectly aligned to axis.
Your spaceship could lift off with a little more banking or beeing not
perfectly aligned while lifting then stabilizing.

Maybe change the distance between keyframes and change
acceleration/deceleration.

I am at the moment changing my animation techniques to make it more dynamic.
Sometimes smooth sometimes fast and abruptly : each object has a different
speed.

What you are making is the kind of animation I like. Continue the good work.

Jean-Sebastien Perron
www.NeuroWorld.ws


On Sun, Jun 30, 2013 at 1:44 AM, Neil Cooke <[email protected]>wrote:

> Hi List,
>
> Update.
>
>
> http://www.metacafe.com/watch/10812809/130630_danielrdavidson_exile_sequence_intro_draft/
>
> Have shifted to SDS more. The poly's were taking over the style. There is
> no great penalty in render times. SDS and colour/bump maps but no UV
> mapping.
>
> Have to take a break for a month or two now so work on the project will be
> "now and then" rather than "around the clock" as it has been.
>
> Very happy with progress and happy with the direction the style is headed.
> The sketch of the overall plot line was a very useful first stage and it's
> detail and more work per scene now.
>
> N.
>
> _______________________________________________
> User-list mailing list
> [email protected]
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>
>
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