Wow, make sound effects for it if you can. My only criticism is something that can be also said about my work . The rhythm is too constant and slow like everything is moving under water. And everything is moving perfectly aligned to axis. Your spaceship could lift off with a little more banking or beeing not perfectly aligned while lifting then stabilizing.
Maybe change the distance between keyframes and change acceleration/deceleration. I am at the moment changing my animation techniques to make it more dynamic. Sometimes smooth sometimes fast and abruptly : each object has a different speed. What you are making is the kind of animation I like. Continue the good work. Jean-Sebastien Perron www.NeuroWorld.ws On Sun, Jun 30, 2013 at 1:44 AM, Neil Cooke <[email protected]>wrote: > Hi List, > > Update. > > > http://www.metacafe.com/watch/10812809/130630_danielrdavidson_exile_sequence_intro_draft/ > > Have shifted to SDS more. The poly's were taking over the style. There is > no great penalty in render times. SDS and colour/bump maps but no UV > mapping. > > Have to take a break for a month or two now so work on the project will be > "now and then" rather than "around the clock" as it has been. > > Very happy with progress and happy with the direction the style is headed. > The sketch of the overall plot line was a very useful first stage and it's > detail and more work per scene now. > > N. > > _______________________________________________ > User-list mailing list > [email protected] > http://realsoft.com/mailman/listinfo/user-list_realsoft.com > >
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