Absolutely J-S,

Action is a missing element.
Sound is easy enough but there is no point in setting a sound FX track
until the final cut.

Apart from cutting these takes - they can lose 30% and be a lot sharper and
healthier, the flashing light can be faster and more dramatic, etc. Apart
from tweaks, the action for the scene in the link is tentatively the voices
over. There could also be green-screen live action helping with tension and
better pacing.

Dialogue might be ...
"We're gonna outrun them in THAT?"
"Beautiful ain't she. Let's move in and get settled."
"Not bad inside, glad your scanners work. No I'm not, we have company."
"Tell them to wait, we need the last hyper-pod linked in."
"You don't have time."
"Who is it?"
"Three look interested in us, very interested."
"Ready? Hang on, it could be bumpy."
"Nice choice of words 'Could Be'. Can we go now?"
"Are we clear?"
"Patch this from trajectory control, there might be a way through but leave
it to your bus."
"On auto now."
"So we get past them, then what."
"They don't have anything like the hyper-pods I use in this thing."

The scene is not a major in itself. All it needs to do is say there are the
two good guys on the run from some big boys.

The fun is making it up as I go of course. In the book, the idea of a
pursuit was mentioned in passing after the exiles arrive at their refuge. A
'mention' is not action ... so ....... fun. Fun but not big enough to waste
too much time creating hero assets for.

Thanks for your thoughts. We are clearly on similar pages here.

N.



On Mon, Jul 1, 2013 at 1:01 AM, Jean-Sebastien Perron <[email protected]>wrote:

> Wow, make sound effects for it if you can.
>
> My only criticism is something that can be also said about my work .
> The rhythm is too constant and slow like everything is moving under water.
> And everything is moving perfectly aligned to axis.
> Your spaceship could lift off with a little more banking or beeing not
> perfectly aligned while lifting then stabilizing.
>
> Maybe change the distance between keyframes and change
> acceleration/deceleration.
>
> I am at the moment changing my animation techniques to make it more
> dynamic.
> Sometimes smooth sometimes fast and abruptly : each object has a different
> speed.
>
> What you are making is the kind of animation I like. Continue the good
> work.
>
> Jean-Sebastien Perron
> www.NeuroWorld.ws
>
>
> On Sun, Jun 30, 2013 at 1:44 AM, Neil Cooke <[email protected]>wrote:
>
>> Hi List,
>>
>> Update.
>>
>>
>> http://www.metacafe.com/watch/10812809/130630_danielrdavidson_exile_sequence_intro_draft/
>>
>> Have shifted to SDS more. The poly's were taking over the style. There is
>> no great penalty in render times. SDS and colour/bump maps but no UV
>> mapping.
>>
>> Have to take a break for a month or two now so work on the project will
>> be "now and then" rather than "around the clock" as it has been.
>>
>> Very happy with progress and happy with the direction the style is
>> headed. The sketch of the overall plot line was a very useful first stage
>> and it's detail and more work per scene now.
>>
>> N.
>>
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>>
>>
>
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