It's good to have a background story and a deeper world knowledge of the
world/scene we are creating. Sometimes the characters and the elements
speak and ask for things from the creator.

Just from the dialog you imagined, I have a better understanding of your
animation.

Continue your work I want to see more.

Jean-Sebastien Perron
www.CombadZ.com


On Sun, Jun 30, 2013 at 9:50 AM, Neil Cooke <[email protected]>wrote:

> Absolutely J-S,
>
> Action is a missing element.
> Sound is easy enough but there is no point in setting a sound FX track
> until the final cut.
>
> Apart from cutting these takes - they can lose 30% and be a lot sharper
> and healthier, the flashing light can be faster and more dramatic, etc.
> Apart from tweaks, the action for the scene in the link is tentatively the
> voices over. There could also be green-screen live action helping with
> tension and better pacing.
>
> Dialogue might be ...
> "We're gonna outrun them in THAT?"
> "Beautiful ain't she. Let's move in and get settled."
> "Not bad inside, glad your scanners work. No I'm not, we have company."
> "Tell them to wait, we need the last hyper-pod linked in."
> "You don't have time."
> "Who is it?"
> "Three look interested in us, very interested."
> "Ready? Hang on, it could be bumpy."
> "Nice choice of words 'Could Be'. Can we go now?"
> "Are we clear?"
> "Patch this from trajectory control, there might be a way through but
> leave it to your bus."
> "On auto now."
> "So we get past them, then what."
> "They don't have anything like the hyper-pods I use in this thing."
>
> The scene is not a major in itself. All it needs to do is say there are
> the two good guys on the run from some big boys.
>
> The fun is making it up as I go of course. In the book, the idea of a
> pursuit was mentioned in passing after the exiles arrive at their refuge. A
> 'mention' is not action ... so ....... fun. Fun but not big enough to waste
> too much time creating hero assets for.
>
> Thanks for your thoughts. We are clearly on similar pages here.
>
> N.
>
>
>
> On Mon, Jul 1, 2013 at 1:01 AM, Jean-Sebastien Perron <[email protected]>wrote:
>
>> Wow, make sound effects for it if you can.
>>
>> My only criticism is something that can be also said about my work .
>> The rhythm is too constant and slow like everything is moving under water.
>> And everything is moving perfectly aligned to axis.
>> Your spaceship could lift off with a little more banking or beeing not
>> perfectly aligned while lifting then stabilizing.
>>
>> Maybe change the distance between keyframes and change
>> acceleration/deceleration.
>>
>> I am at the moment changing my animation techniques to make it more
>> dynamic.
>> Sometimes smooth sometimes fast and abruptly : each object has a
>> different speed.
>>
>> What you are making is the kind of animation I like. Continue the good
>> work.
>>
>> Jean-Sebastien Perron
>> www.NeuroWorld.ws
>>
>>
>> On Sun, Jun 30, 2013 at 1:44 AM, Neil Cooke <[email protected]>wrote:
>>
>>> Hi List,
>>>
>>> Update.
>>>
>>>
>>> http://www.metacafe.com/watch/10812809/130630_danielrdavidson_exile_sequence_intro_draft/
>>>
>>> Have shifted to SDS more. The poly's were taking over the style. There
>>> is no great penalty in render times. SDS and colour/bump maps but no UV
>>> mapping.
>>>
>>> Have to take a break for a month or two now so work on the project will
>>> be "now and then" rather than "around the clock" as it has been.
>>>
>>> Very happy with progress and happy with the direction the style is
>>> headed. The sketch of the overall plot line was a very useful first stage
>>> and it's detail and more work per scene now.
>>>
>>> N.
>>>
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>>>
>>>
>>
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