It's good to have a background story and a deeper world knowledge of the world/scene we are creating. Sometimes the characters and the elements speak and ask for things from the creator.
Just from the dialog you imagined, I have a better understanding of your animation. Continue your work I want to see more. Jean-Sebastien Perron www.CombadZ.com On Sun, Jun 30, 2013 at 9:50 AM, Neil Cooke <[email protected]>wrote: > Absolutely J-S, > > Action is a missing element. > Sound is easy enough but there is no point in setting a sound FX track > until the final cut. > > Apart from cutting these takes - they can lose 30% and be a lot sharper > and healthier, the flashing light can be faster and more dramatic, etc. > Apart from tweaks, the action for the scene in the link is tentatively the > voices over. There could also be green-screen live action helping with > tension and better pacing. > > Dialogue might be ... > "We're gonna outrun them in THAT?" > "Beautiful ain't she. Let's move in and get settled." > "Not bad inside, glad your scanners work. No I'm not, we have company." > "Tell them to wait, we need the last hyper-pod linked in." > "You don't have time." > "Who is it?" > "Three look interested in us, very interested." > "Ready? Hang on, it could be bumpy." > "Nice choice of words 'Could Be'. Can we go now?" > "Are we clear?" > "Patch this from trajectory control, there might be a way through but > leave it to your bus." > "On auto now." > "So we get past them, then what." > "They don't have anything like the hyper-pods I use in this thing." > > The scene is not a major in itself. All it needs to do is say there are > the two good guys on the run from some big boys. > > The fun is making it up as I go of course. In the book, the idea of a > pursuit was mentioned in passing after the exiles arrive at their refuge. A > 'mention' is not action ... so ....... fun. Fun but not big enough to waste > too much time creating hero assets for. > > Thanks for your thoughts. We are clearly on similar pages here. > > N. > > > > On Mon, Jul 1, 2013 at 1:01 AM, Jean-Sebastien Perron <[email protected]>wrote: > >> Wow, make sound effects for it if you can. >> >> My only criticism is something that can be also said about my work . >> The rhythm is too constant and slow like everything is moving under water. >> And everything is moving perfectly aligned to axis. >> Your spaceship could lift off with a little more banking or beeing not >> perfectly aligned while lifting then stabilizing. >> >> Maybe change the distance between keyframes and change >> acceleration/deceleration. >> >> I am at the moment changing my animation techniques to make it more >> dynamic. >> Sometimes smooth sometimes fast and abruptly : each object has a >> different speed. >> >> What you are making is the kind of animation I like. Continue the good >> work. >> >> Jean-Sebastien Perron >> www.NeuroWorld.ws >> >> >> On Sun, Jun 30, 2013 at 1:44 AM, Neil Cooke <[email protected]>wrote: >> >>> Hi List, >>> >>> Update. >>> >>> >>> http://www.metacafe.com/watch/10812809/130630_danielrdavidson_exile_sequence_intro_draft/ >>> >>> Have shifted to SDS more. The poly's were taking over the style. There >>> is no great penalty in render times. SDS and colour/bump maps but no UV >>> mapping. >>> >>> Have to take a break for a month or two now so work on the project will >>> be "now and then" rather than "around the clock" as it has been. >>> >>> Very happy with progress and happy with the direction the style is >>> headed. The sketch of the overall plot line was a very useful first stage >>> and it's detail and more work per scene now. >>> >>> N. >>> >>> _______________________________________________ >>> User-list mailing list >>> [email protected] >>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >>> >>> >> >> _______________________________________________ >> User-list mailing list >> [email protected] >> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >> >> > > _______________________________________________ > User-list mailing list > [email protected] > http://realsoft.com/mailman/listinfo/user-list_realsoft.com > >
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