Hi Jason,

if you do not need "real" foam/whitewater...

maybe try a displacement shader, the use a VSL curve to "clip"
the top of the wave hills and use this as a mask for the white
areas...
I'm not in front of RS, I don't know what noise patterns
are available via VSL... but the above should do the trick.

Best regards,
Matthias

Am 11.03.2015 um 10:54 schrieb Jason Saunders:
Morning everyone,

Just thought I would ask if anyone has ever managed to create convincing
looking animated ocean waves in Realsoft before please?

I have successfully created still images of good looking sea using
combinations of wave and wrinkle shaders, but actually achieving the
motion of ocean waves in a convincing way such as this animation clip
seems pretty tricky.

https://www.youtube.com/watch?v=sQ11hadNgUk

Am guessing applying a sin operator or similar with the wave shader to
achieve the random wave motion is possibly the way to go, but would be
grateful for any advice if anyone has tackled this problem before please.

Many thanks,

Jason



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