Nothing with a sea level POV of any deep "blue water" scene (but looking forward to playing with that sometime - wonder if I might find a use for metaballs at last) ...
Plenty of low level ripple reflection stuff - using the brushing material and move the material box as well as alter its size, etc, to pulse a wave effect. I used that phenomenal "terrain" material in the "island" landscape sample scene (this would be my first port of call on a deep blue water project) really useful noise values and vertical colour values tweakable as boolean type (et al) "curves" to give gradated/streaked blue/greens and sudden/sharp whites. N. On Thu, Mar 12, 2015 at 4:05 AM, Matthias Kappenberg <[email protected] > wrote: > https://www.allegorithmic.com/products/substance-designer > > :-? > > If I find some time, I'll give VSL a try and let you know, > what happened. > > > Am 11.03.2015 um 16:00 schrieb Jason Saunders: > > Hi Matthias, >> >> Thanks. I have had a play with your suggestion but not managed to get any >> convincing results. >> >> Can't help thinking a procedural texture generation programme could >> provide >> an animation sequence that resembles waves and use for bump mapping with >> displacement in Realsoft. Otherwise trying to mimic irregular wave motion >> via vsl could take me weeks :/ >> >> Any procedural generators that could be recommended are welcome. Am >> currently trying a demo of Genetica, but it is not worth $500 for this >> solution. >> >> Thanks again, >> >> Jason >> >> -----Original Message----- >> From: User-list [mailto:[email protected]] On Behalf Of >> Matthias Kappenberg >> Sent: 11 March 2015 11:54 >> To: [email protected] >> Subject: Re: [User-list] Ocean wave creation >> >> Hi Jason, >> >> if you do not need "real" foam/whitewater... >> >> maybe try a displacement shader, the use a VSL curve to "clip" >> the top of the wave hills and use this as a mask for the white areas... >> I'm not in front of RS, I don't know what noise patterns are available via >> VSL... but the above should do the trick. >> >> Best regards, >> Matthias >> >> Am 11.03.2015 um 10:54 schrieb Jason Saunders: >> >>> Morning everyone, >>> >>> Just thought I would ask if anyone has ever managed to create >>> convincing looking animated ocean waves in Realsoft before please? >>> >>> I have successfully created still images of good looking sea using >>> combinations of wave and wrinkle shaders, but actually achieving the >>> motion of ocean waves in a convincing way such as this animation clip >>> seems pretty tricky. >>> >>> https://www.youtube.com/watch?v=sQ11hadNgUk >>> >>> Am guessing applying a sin operator or similar with the wave shader to >>> achieve the random wave motion is possibly the way to go, but would be >>> grateful for any advice if anyone has tackled this problem before please. >>> >>> Many thanks, >>> >>> Jason >>> >>> >>> >>> _______________________________________________ >>> User-list mailing list >>> [email protected] >>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >>> >>> >> _______________________________________________ >> User-list mailing list >> [email protected] >> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >> >> >> _______________________________________________ >> User-list mailing list >> [email protected] >> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >> >> > _______________________________________________ > User-list mailing list > [email protected] > http://realsoft.com/mailman/listinfo/user-list_realsoft.com >
_______________________________________________ User-list mailing list [email protected] http://realsoft.com/mailman/listinfo/user-list_realsoft.com
