Nothing with a sea level POV of any deep "blue water" scene (but looking
forward to playing with that sometime - wonder if I might find a use for
metaballs at last) ...

Plenty of low level ripple reflection stuff - using the brushing material
and move the material box as well as alter its size, etc, to pulse a wave
effect. I used that phenomenal "terrain" material in the "island" landscape
sample scene (this would be my first port of call on a deep blue water
project) really useful noise values and vertical colour values tweakable as
boolean type (et al) "curves" to give gradated/streaked blue/greens and
sudden/sharp whites.

N.

On Thu, Mar 12, 2015 at 4:05 AM, Matthias Kappenberg <[email protected]
> wrote:

> https://www.allegorithmic.com/products/substance-designer
>
> :-?
>
> If I find some time, I'll give VSL a try and let you know,
> what happened.
>
>
> Am 11.03.2015 um 16:00 schrieb Jason Saunders:
>
>  Hi Matthias,
>>
>> Thanks.  I have had a play with your suggestion but not managed to get any
>> convincing results.
>>
>> Can't help thinking a procedural texture generation programme could
>> provide
>> an animation sequence that resembles waves and use for bump mapping with
>> displacement in Realsoft.  Otherwise trying to mimic irregular wave motion
>> via vsl could take me weeks :/
>>
>> Any procedural generators that could be recommended are welcome.  Am
>> currently trying a demo of Genetica, but it is not worth $500 for this
>> solution.
>>
>> Thanks again,
>>
>> Jason
>>
>> -----Original Message-----
>> From: User-list [mailto:[email protected]] On Behalf Of
>> Matthias Kappenberg
>> Sent: 11 March 2015 11:54
>> To: [email protected]
>> Subject: Re: [User-list] Ocean wave creation
>>
>> Hi Jason,
>>
>> if you do not need "real" foam/whitewater...
>>
>> maybe try a displacement shader, the use a VSL curve to "clip"
>> the top of the wave hills and use this as a mask for the white areas...
>> I'm not in front of RS, I don't know what noise patterns are available via
>> VSL... but the above should do the trick.
>>
>> Best regards,
>> Matthias
>>
>> Am 11.03.2015 um 10:54 schrieb Jason Saunders:
>>
>>> Morning everyone,
>>>
>>> Just thought I would ask if anyone has ever managed to create
>>> convincing looking animated ocean waves in Realsoft before please?
>>>
>>> I have successfully created still images of good looking sea using
>>> combinations of wave and wrinkle shaders, but actually achieving the
>>> motion of ocean waves in a convincing way such as this animation clip
>>> seems pretty tricky.
>>>
>>> https://www.youtube.com/watch?v=sQ11hadNgUk
>>>
>>> Am guessing applying a sin operator or similar with the wave shader to
>>> achieve the random wave motion is possibly the way to go, but would be
>>> grateful for any advice if anyone has tackled this problem before please.
>>>
>>> Many thanks,
>>>
>>> Jason
>>>
>>>
>>>
>>> _______________________________________________
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>>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>>>
>>>
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