Ok great thanks guys, will do some testing and see what floats to the
surface.  Will report back when I work out the best method.

Many thanks again.

Jason

-----Original Message-----
From: User-list [mailto:[email protected]] On Behalf Of Mark
Heuymans
Sent: 11 March 2015 19:42
To: [email protected]
Subject: Re: [User-list] Ocean wave creation


leee schreef op 11-3-2015 om 20:20:
> On Wednesday 11 March 2015 09:54:39 Jason Saunders wrote:
>> Morning everyone,
>>
>> Just thought I would ask if anyone has ever managed to create 
>> convincing looking animated ocean waves in Realsoft before please?
>>
>> I have successfully created still images of good looking sea using 
>> combinations of wave and wrinkle shaders, but actually achieving the 
>> motion of ocean waves in a convincing way such as this animation clip 
>> seems pretty tricky.
>>
>> https://www.youtube.com/watch?v=sQ11hadNgUk
>>
>> Am guessing applying a sin operator or similar with the wave shader 
>> to achieve the random wave motion is possibly the way to go, but 
>> would be grateful for any advice if anyone has tackled this problem
before please.
>>
>> Many thanks,
>>
>> Jason
> I think I once did something similar, but on a smaller scale, using a 
> combination of random and noise shaders.
>
> IIRC, the random shader was static/constant and used to produce the 
> basic form, with the noise shader being animated, via changing the 
> seed, I think, to slightly modify the random shader's basic form over 
> time.  The material was then applied as a parallel map which was 
> shifted over time in the direction I wanted the 'waves' to move.
>
> A final tweak I now add to most ground bump maps that recede to a 
> distant horizon is to link the bump amplitude to the camera distance 
> so that the bumps reduce in height with distance from the camera - 
> this can drastically reduce the aliasing artifacts I was otherwise 
> getting in the far distance/on the horizon.
>
> LeeE
>
>


Clever trick!

It would probably take a lot of time to tweak the bumps into convincing
waves... and render it. As far as I know there are no renderfarms for RS.

Honestly, I would consider using other software for the ocean and post
process it with the RS rendered stuff, unless you need realistic reflections
and refractions of your RS scene in the water. For example Blender has a
great Ocean modifier, plenty of tuts and examples on youtube.

And beware of render artifacts when using displacement, sometimes black
edges appear!

Good luck and please post some WIPs!


-Mark H


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