https://www.allegorithmic.com/products/substance-designer

:-?

If I find some time, I'll give VSL a try and let you know,
what happened.


Am 11.03.2015 um 16:00 schrieb Jason Saunders:
Hi Matthias,

Thanks.  I have had a play with your suggestion but not managed to get any
convincing results.

Can't help thinking a procedural texture generation programme could provide
an animation sequence that resembles waves and use for bump mapping with
displacement in Realsoft.  Otherwise trying to mimic irregular wave motion
via vsl could take me weeks :/

Any procedural generators that could be recommended are welcome.  Am
currently trying a demo of Genetica, but it is not worth $500 for this
solution.

Thanks again,

Jason

-----Original Message-----
From: User-list [mailto:[email protected]] On Behalf Of
Matthias Kappenberg
Sent: 11 March 2015 11:54
To: [email protected]
Subject: Re: [User-list] Ocean wave creation

Hi Jason,

if you do not need "real" foam/whitewater...

maybe try a displacement shader, the use a VSL curve to "clip"
the top of the wave hills and use this as a mask for the white areas...
I'm not in front of RS, I don't know what noise patterns are available via
VSL... but the above should do the trick.

Best regards,
Matthias

Am 11.03.2015 um 10:54 schrieb Jason Saunders:
Morning everyone,

Just thought I would ask if anyone has ever managed to create
convincing looking animated ocean waves in Realsoft before please?

I have successfully created still images of good looking sea using
combinations of wave and wrinkle shaders, but actually achieving the
motion of ocean waves in a convincing way such as this animation clip
seems pretty tricky.

https://www.youtube.com/watch?v=sQ11hadNgUk

Am guessing applying a sin operator or similar with the wave shader to
achieve the random wave motion is possibly the way to go, but would be
grateful for any advice if anyone has tackled this problem before please.

Many thanks,

Jason



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