I think Neil deserves the credit here ;)

But I'll try to help more, my "RS cannot do this" challenge button was pushed ;)

As a last resort, I could render a bump image sequence of a Blender ocean, and you use that in RS. But then, the accuracy problem that you mentioned would pop up again :(
16-bit images will help, I think Blender supports this.

BTW, Blender's oceans suffer from pattern repetition, the tiles are really ugly when the camera gets too high and you see too much! In other words, large drone-style overviews are problematic. And this problem would be transferred to RS if using image textures... you would need a huge texture in 16bit or some floating point image like HDR to avoid tiles. It all depends on the brief.

Vesa, help!

cheers,
Mark H

PS didn't Andy Jones leave the list because of excessive top-posting? I still don't know if it was a joke, but he was a great loss to the little RS community :(



Jason Saunders schreef op 23-3-2015 om 19:32:

Awesome thanks Mark I’ll take a look.

Ah yes I remember…think it was long lost Andy Jones who did the penguin tutorial, unless there was another one? Will search for it.

Will have a play and report back.

Cheers

Jason

*From:*User-list [mailto:[email protected]] *On Behalf Of *Neil Cooke
*Sent:* 23 March 2015 15:59
*To:* [email protected]
*Subject:* Re: [User-list] Ocean wave creation

>animating will be problematic

Agree, and I'm not going to attempt it .... Tim Borgman I think it was did a tut of penguins marching along a path in the ice and if that was crossed with an idea I saw for CD4 for ocean waves then a hero parent slash children followers scheme might be useful.

But of course, a straight up procedural displacement trick or some such would be the winner. We want it when you build it.

BTW - have you played with Gary's modification of Beggy's (or someone's) Noise Controller? Just a thought since it's all way out of my scope. I attach it here.

N.



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