I think Neil deserves the credit here ;)
But I'll try to help more, my "RS cannot do this" challenge button was
pushed ;)
As a last resort, I could render a bump image sequence of a Blender
ocean, and you use that in RS. But then, the accuracy problem that you
mentioned would pop up again :(
16-bit images will help, I think Blender supports this.
BTW, Blender's oceans suffer from pattern repetition, the tiles are
really ugly when the camera gets too high and you see too much! In other
words, large drone-style overviews are problematic.
And this problem would be transferred to RS if using image textures...
you would need a huge texture in 16bit or some floating point image like
HDR to avoid tiles. It all depends on the brief.
Vesa, help!
cheers,
Mark H
PS didn't Andy Jones leave the list because of excessive top-posting? I
still don't know if it was a joke, but he was a great loss to the little
RS community :(
Jason Saunders schreef op 23-3-2015 om 19:32:
Awesome thanks Mark I’ll take a look.
Ah yes I remember…think it was long lost Andy Jones who did the
penguin tutorial, unless there was another one? Will search for it.
Will have a play and report back.
Cheers
Jason
*From:*User-list [mailto:[email protected]] *On Behalf Of
*Neil Cooke
*Sent:* 23 March 2015 15:59
*To:* [email protected]
*Subject:* Re: [User-list] Ocean wave creation
>animating will be problematic
Agree, and I'm not going to attempt it .... Tim Borgman I think it was
did a tut of penguins marching along a path in the ice and if that was
crossed with an idea I saw for CD4 for ocean waves then a hero parent
slash children followers scheme might be useful.
But of course, a straight up procedural displacement trick or some
such would be the winner. We want it when you build it.
BTW - have you played with Gary's modification of Beggy's (or
someone's) Noise Controller? Just a thought since it's all way out of
my scope. I attach it here.
N.
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