>the Penguin tutotial on an old ISO file for a 3D Mag cd The Cinema4D tutorial on ocean waves is also 3DWorld. Will have a look for it.
N. On Tue, Mar 24, 2015 at 11:15 PM, Jason Saunders <[email protected]> wrote: > HI Mark, > > > > All credit for all help so thanks to everyone. > > > > Ah yes I stumbled across the blender normal output option for the ocean > creation the other day, but that is where I got the problems with ramping > the bump heights to create decent size waves, because it causes too much > noise where there should be soft graduated rises. Higher 16bit images > don’t help and no 32bit image import option from what I can tell with 64bit. > > > > Thanks for the heads up on blender tiles looking bad from a distance > because I need to cover both close up and far away. Procedural is probably > the best path for a solution. Just wish I could make the wave shader > object work a little better. I am trying to mix noise with the scaled time > into the wave object to create irregular wave shapes instead of the > standard linear waves it creates by default, but so far not got good > results. > > > > I found the Penguin tutotial on an old ISO file for a 3D Mag cd. It was > Andy J…yes he was a great loss. He did get a bee in his bonnet about the > top posting, well remembered lol. Think he became a little disillusioned > after investing a lot of his time into the community and also after > developing his great plugin (was it phenomenon?) > > > > He is a phoptographer now, am still in touch with him on FaceBook. > > > > Right back to waves :/ > > > > Cheers, > > > > Jason > > > > *From:* User-list [mailto:[email protected]] *On Behalf Of *Mark > Heuymans > *Sent:* 23 March 2015 21:29 > > *To:* [email protected] > *Subject:* Re: [User-list] Ocean wave creation > > > > I think Neil deserves the credit here ;) > > But I'll try to help more, my "RS cannot do this" challenge button was > pushed ;) > > As a last resort, I could render a bump image sequence of a Blender ocean, > and you use that in RS. But then, the accuracy problem that you mentioned > would pop up again :( > 16-bit images will help, I think Blender supports this. > > BTW, Blender's oceans suffer from pattern repetition, the tiles are really > ugly when the camera gets too high and you see too much! In other words, > large drone-style overviews are problematic. > And this problem would be transferred to RS if using image textures... you > would need a huge texture in 16bit or some floating point image like HDR to > avoid tiles. It all depends on the brief. > > Vesa, help! > > cheers, > Mark H > > PS didn't Andy Jones leave the list because of excessive top-posting? I > still don't know if it was a joke, but he was a great loss to the little RS > community :( > > > Jason Saunders schreef op 23-3-2015 om 19:32: > > Awesome thanks Mark I’ll take a look. > > > > Ah yes I remember…think it was long lost Andy Jones who did the penguin > tutorial, unless there was another one? Will search for it. > > > > Will have a play and report back. > > > > Cheers > > > > Jason > > > > *From:* User-list [mailto:[email protected] > <[email protected]>] *On Behalf Of *Neil Cooke > *Sent:* 23 March 2015 15:59 > *To:* [email protected] > *Subject:* Re: [User-list] Ocean wave creation > > > > >animating will be problematic > > > > Agree, and I'm not going to attempt it .... Tim Borgman I think it was did > a tut of penguins marching along a path in the ice and if that was crossed > with an idea I saw for CD4 for ocean waves then a hero parent slash > children followers scheme might be useful. > > > > But of course, a straight up procedural displacement trick or some such > would be the winner. We want it when you build it. > > > > BTW - have you played with Gary's modification of Beggy's (or someone's) > Noise Controller? Just a thought since it's all way out of my scope. I > attach it here. > > > > N. > > > > > > > > _______________________________________________ > User-list mailing list > [email protected] > http://realsoft.com/mailman/listinfo/user-list_realsoft.com > >
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