>the Penguin tutotial on an old ISO file for a 3D Mag cd

The Cinema4D tutorial on ocean waves is also 3DWorld. Will have a look for
it.

N.

On Tue, Mar 24, 2015 at 11:15 PM, Jason Saunders <[email protected]>
wrote:

> HI Mark,
>
>
>
> All credit for all help so thanks to everyone.
>
>
>
> Ah yes I stumbled across the blender normal output option for the ocean
> creation the other day, but that is where I got the problems with ramping
> the bump heights to create decent size waves, because it causes too much
> noise where there should be soft graduated rises.  Higher 16bit images
> don’t help and no 32bit image import option from what I can tell with 64bit.
>
>
>
> Thanks for the heads up on blender tiles looking bad from a distance
> because I need to cover both close up and far away.  Procedural is probably
> the best path for a solution.  Just wish I could make the wave shader
> object work a little better.  I am trying to mix noise with the scaled time
> into the wave object to create irregular wave shapes instead of the
> standard linear waves it creates by default, but so far not got good
> results.
>
>
>
> I found the Penguin tutotial on an old ISO file for a 3D Mag cd.  It was
> Andy J…yes he was a great loss.  He did get a bee in his bonnet about the
> top posting, well remembered lol.  Think he became a little disillusioned
> after investing a lot of his time into the community and also after
> developing his great plugin (was it phenomenon?)
>
>
>
> He is a phoptographer now, am still in touch with him on FaceBook.
>
>
>
> Right back to waves :/
>
>
>
> Cheers,
>
>
>
> Jason
>
>
>
> *From:* User-list [mailto:[email protected]] *On Behalf Of *Mark
> Heuymans
> *Sent:* 23 March 2015 21:29
>
> *To:* [email protected]
> *Subject:* Re: [User-list] Ocean wave creation
>
>
>
> I think Neil deserves the credit here ;)
>
> But I'll try to help more, my "RS cannot do this" challenge button was
> pushed ;)
>
> As a last resort, I could render a bump image sequence of a Blender ocean,
> and you use that in RS. But then, the accuracy problem that you mentioned
> would pop up again :(
> 16-bit images will help, I think Blender supports this.
>
> BTW, Blender's oceans suffer from pattern repetition, the tiles are really
> ugly when the camera gets too high and you see too much! In other words,
> large drone-style overviews are problematic.
> And this problem would be transferred to RS if using image textures... you
> would need a huge texture in 16bit or some floating point image like HDR to
> avoid tiles. It all depends on the brief.
>
> Vesa, help!
>
> cheers,
> Mark H
>
> PS didn't Andy Jones leave the list because of excessive top-posting? I
> still don't know if it was a joke, but he was a great loss to the little RS
> community :(
>
>
> Jason Saunders schreef op 23-3-2015 om 19:32:
>
> Awesome thanks Mark I’ll take a look.
>
>
>
> Ah yes I remember…think it was long lost Andy Jones who did the penguin
> tutorial, unless there was another one?  Will search for it.
>
>
>
> Will have a play and report back.
>
>
>
> Cheers
>
>
>
> Jason
>
>
>
> *From:* User-list [mailto:[email protected]
> <[email protected]>] *On Behalf Of *Neil Cooke
> *Sent:* 23 March 2015 15:59
> *To:* [email protected]
> *Subject:* Re: [User-list] Ocean wave creation
>
>
>
> >animating will be problematic
>
>
>
> Agree, and I'm not going to attempt it .... Tim Borgman I think it was did
> a tut of penguins marching along a path in the ice and if that was crossed
> with an idea I saw for CD4 for ocean waves then a hero parent slash
> children followers scheme might be useful.
>
>
>
> But of course, a straight up procedural displacement trick or some such
> would be the winner. We want it when you build it.
>
>
>
> BTW - have you played with Gary's modification of Beggy's (or someone's)
> Noise Controller? Just a thought since it's all way out of my scope. I
> attach it here.
>
>
>
> N.
>
>
>
>
>
>
>
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>
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