PS: Google is friend - for example - pluggin - http://www.thepixellab.net/c4d-tutorial-how-to-make-an-ocean-waves-or-water
On Wed, Mar 25, 2015 at 8:42 AM, Neil Cooke <[email protected]> wrote: > >the Penguin tutotial on an old ISO file for a 3D Mag cd > > The Cinema4D tutorial on ocean waves is also 3DWorld. Will have a look for > it. > > N. > > On Tue, Mar 24, 2015 at 11:15 PM, Jason Saunders <[email protected] > > wrote: > >> HI Mark, >> >> >> >> All credit for all help so thanks to everyone. >> >> >> >> Ah yes I stumbled across the blender normal output option for the ocean >> creation the other day, but that is where I got the problems with ramping >> the bump heights to create decent size waves, because it causes too much >> noise where there should be soft graduated rises. Higher 16bit images >> don’t help and no 32bit image import option from what I can tell with 64bit. >> >> >> >> Thanks for the heads up on blender tiles looking bad from a distance >> because I need to cover both close up and far away. Procedural is probably >> the best path for a solution. Just wish I could make the wave shader >> object work a little better. I am trying to mix noise with the scaled time >> into the wave object to create irregular wave shapes instead of the >> standard linear waves it creates by default, but so far not got good >> results. >> >> >> >> I found the Penguin tutotial on an old ISO file for a 3D Mag cd. It was >> Andy J…yes he was a great loss. He did get a bee in his bonnet about >> the top posting, well remembered lol. Think he became a little >> disillusioned after investing a lot of his time into the community and also >> after developing his great plugin (was it phenomenon?) >> >> >> >> He is a phoptographer now, am still in touch with him on FaceBook. >> >> >> >> Right back to waves :/ >> >> >> >> Cheers, >> >> >> >> Jason >> >> >> >> *From:* User-list [mailto:[email protected]] *On Behalf Of *Mark >> Heuymans >> *Sent:* 23 March 2015 21:29 >> >> *To:* [email protected] >> *Subject:* Re: [User-list] Ocean wave creation >> >> >> >> I think Neil deserves the credit here ;) >> >> But I'll try to help more, my "RS cannot do this" challenge button was >> pushed ;) >> >> As a last resort, I could render a bump image sequence of a Blender >> ocean, and you use that in RS. But then, the accuracy problem that you >> mentioned would pop up again :( >> 16-bit images will help, I think Blender supports this. >> >> BTW, Blender's oceans suffer from pattern repetition, the tiles are >> really ugly when the camera gets too high and you see too much! In other >> words, large drone-style overviews are problematic. >> And this problem would be transferred to RS if using image textures... >> you would need a huge texture in 16bit or some floating point image like >> HDR to avoid tiles. It all depends on the brief. >> >> Vesa, help! >> >> cheers, >> Mark H >> >> PS didn't Andy Jones leave the list because of excessive top-posting? I >> still don't know if it was a joke, but he was a great loss to the little RS >> community :( >> >> >> Jason Saunders schreef op 23-3-2015 om 19:32: >> >> Awesome thanks Mark I’ll take a look. >> >> >> >> Ah yes I remember…think it was long lost Andy Jones who did the penguin >> tutorial, unless there was another one? Will search for it. >> >> >> >> Will have a play and report back. >> >> >> >> Cheers >> >> >> >> Jason >> >> >> >> *From:* User-list [mailto:[email protected] >> <[email protected]>] *On Behalf Of *Neil Cooke >> *Sent:* 23 March 2015 15:59 >> *To:* [email protected] >> *Subject:* Re: [User-list] Ocean wave creation >> >> >> >> >animating will be problematic >> >> >> >> Agree, and I'm not going to attempt it .... Tim Borgman I think it was >> did a tut of penguins marching along a path in the ice and if that was >> crossed with an idea I saw for CD4 for ocean waves then a hero parent slash >> children followers scheme might be useful. >> >> >> >> But of course, a straight up procedural displacement trick or some such >> would be the winner. We want it when you build it. >> >> >> >> BTW - have you played with Gary's modification of Beggy's (or someone's) >> Noise Controller? Just a thought since it's all way out of my scope. I >> attach it here. >> >> >> >> N. >> >> >> >> >> >> >> >> _______________________________________________ >> User-list mailing list >> [email protected] >> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >> >> >
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