PS: Google is friend - for example - pluggin -
http://www.thepixellab.net/c4d-tutorial-how-to-make-an-ocean-waves-or-water

On Wed, Mar 25, 2015 at 8:42 AM, Neil Cooke <[email protected]>
wrote:

> >the Penguin tutotial on an old ISO file for a 3D Mag cd
>
> The Cinema4D tutorial on ocean waves is also 3DWorld. Will have a look for
> it.
>
> N.
>
> On Tue, Mar 24, 2015 at 11:15 PM, Jason Saunders <[email protected]
> > wrote:
>
>> HI Mark,
>>
>>
>>
>> All credit for all help so thanks to everyone.
>>
>>
>>
>> Ah yes I stumbled across the blender normal output option for the ocean
>> creation the other day, but that is where I got the problems with ramping
>> the bump heights to create decent size waves, because it causes too much
>> noise where there should be soft graduated rises.  Higher 16bit images
>> don’t help and no 32bit image import option from what I can tell with 64bit.
>>
>>
>>
>> Thanks for the heads up on blender tiles looking bad from a distance
>> because I need to cover both close up and far away.  Procedural is probably
>> the best path for a solution.  Just wish I could make the wave shader
>> object work a little better.  I am trying to mix noise with the scaled time
>> into the wave object to create irregular wave shapes instead of the
>> standard linear waves it creates by default, but so far not got good
>> results.
>>
>>
>>
>> I found the Penguin tutotial on an old ISO file for a 3D Mag cd.  It was
>> Andy J…yes he was a great loss.  He did get a bee in his bonnet about
>> the top posting, well remembered lol.  Think he became a little
>> disillusioned after investing a lot of his time into the community and also
>> after developing his great plugin (was it phenomenon?)
>>
>>
>>
>> He is a phoptographer now, am still in touch with him on FaceBook.
>>
>>
>>
>> Right back to waves :/
>>
>>
>>
>> Cheers,
>>
>>
>>
>> Jason
>>
>>
>>
>> *From:* User-list [mailto:[email protected]] *On Behalf Of *Mark
>> Heuymans
>> *Sent:* 23 March 2015 21:29
>>
>> *To:* [email protected]
>> *Subject:* Re: [User-list] Ocean wave creation
>>
>>
>>
>> I think Neil deserves the credit here ;)
>>
>> But I'll try to help more, my "RS cannot do this" challenge button was
>> pushed ;)
>>
>> As a last resort, I could render a bump image sequence of a Blender
>> ocean, and you use that in RS. But then, the accuracy problem that you
>> mentioned would pop up again :(
>> 16-bit images will help, I think Blender supports this.
>>
>> BTW, Blender's oceans suffer from pattern repetition, the tiles are
>> really ugly when the camera gets too high and you see too much! In other
>> words, large drone-style overviews are problematic.
>> And this problem would be transferred to RS if using image textures...
>> you would need a huge texture in 16bit or some floating point image like
>> HDR to avoid tiles. It all depends on the brief.
>>
>> Vesa, help!
>>
>> cheers,
>> Mark H
>>
>> PS didn't Andy Jones leave the list because of excessive top-posting? I
>> still don't know if it was a joke, but he was a great loss to the little RS
>> community :(
>>
>>
>> Jason Saunders schreef op 23-3-2015 om 19:32:
>>
>> Awesome thanks Mark I’ll take a look.
>>
>>
>>
>> Ah yes I remember…think it was long lost Andy Jones who did the penguin
>> tutorial, unless there was another one?  Will search for it.
>>
>>
>>
>> Will have a play and report back.
>>
>>
>>
>> Cheers
>>
>>
>>
>> Jason
>>
>>
>>
>> *From:* User-list [mailto:[email protected]
>> <[email protected]>] *On Behalf Of *Neil Cooke
>> *Sent:* 23 March 2015 15:59
>> *To:* [email protected]
>> *Subject:* Re: [User-list] Ocean wave creation
>>
>>
>>
>> >animating will be problematic
>>
>>
>>
>> Agree, and I'm not going to attempt it .... Tim Borgman I think it was
>> did a tut of penguins marching along a path in the ice and if that was
>> crossed with an idea I saw for CD4 for ocean waves then a hero parent slash
>> children followers scheme might be useful.
>>
>>
>>
>> But of course, a straight up procedural displacement trick or some such
>> would be the winner. We want it when you build it.
>>
>>
>>
>> BTW - have you played with Gary's modification of Beggy's (or someone's)
>> Noise Controller? Just a thought since it's all way out of my scope. I
>> attach it here.
>>
>>
>>
>> N.
>>
>>
>>
>>
>>
>>
>>
>> _______________________________________________
>> User-list mailing list
>> [email protected]
>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>>
>>
>
_______________________________________________
User-list mailing list
[email protected]
http://realsoft.com/mailman/listinfo/user-list_realsoft.com

Reply via email to