Very nice thanks…not got time to learn Cinema or blender in time for this 
project :/

 

Some principles I can use though so thanks.

 

Jason

 

 

From: User-list [mailto:[email protected]] On Behalf Of Neil Cooke
Sent: 24 March 2015 19:51
To: [email protected]
Subject: Re: [User-list] Ocean wave creation

 

PS: Google is friend - for example - pluggin - 

http://www.thepixellab.net/c4d-tutorial-how-to-make-an-ocean-waves-or-water

 

On Wed, Mar 25, 2015 at 8:42 AM, Neil Cooke <[email protected] 
<mailto:[email protected]> > wrote:

>the Penguin tutotial on an old ISO file for a 3D Mag cd

 

The Cinema4D tutorial on ocean waves is also 3DWorld. Will have a look for it. 

 

N.

 

On Tue, Mar 24, 2015 at 11:15 PM, Jason Saunders <[email protected] 
<mailto:[email protected]> > wrote:

HI Mark,

 

All credit for all help so thanks to everyone.

 

Ah yes I stumbled across the blender normal output option for the ocean 
creation the other day, but that is where I got the problems with ramping the 
bump heights to create decent size waves, because it causes too much noise 
where there should be soft graduated rises.  Higher 16bit images don’t help and 
no 32bit image import option from what I can tell with 64bit.

 

Thanks for the heads up on blender tiles looking bad from a distance because I 
need to cover both close up and far away.  Procedural is probably the best path 
for a solution.  Just wish I could make the wave shader object work a little 
better.  I am trying to mix noise with the scaled time into the wave object to 
create irregular wave shapes instead of the standard linear waves it creates by 
default, but so far not got good results.

 

I found the Penguin tutotial on an old ISO file for a 3D Mag cd.  It was Andy 
:)…yes he was a great loss.  He did get a bee in his bonnet about the top 
posting, well remembered lol.  Think he became a little disillusioned after 
investing a lot of his time into the community and also after developing his 
great plugin (was it phenomenon?)

 

He is a phoptographer now, am still in touch with him on FaceBook.

 

Right back to waves :/

 

Cheers,

 

Jason

 

From: User-list [mailto:[email protected] 
<mailto:[email protected]> ] On Behalf Of Mark Heuymans
Sent: 23 March 2015 21:29


To: [email protected] <mailto:[email protected]> 
Subject: Re: [User-list] Ocean wave creation

 

I think Neil deserves the credit here ;)

But I'll try to help more, my "RS cannot do this" challenge button was pushed ;)

As a last resort, I could render a bump image sequence of a Blender ocean, and 
you use that in RS. But then, the accuracy problem that you mentioned would pop 
up again :(
16-bit images will help, I think Blender supports this. 

BTW, Blender's oceans suffer from pattern repetition, the tiles are really ugly 
when the camera gets too high and you see too much! In other words, large 
drone-style overviews are problematic.
And this problem would be transferred to RS if using image textures... you 
would need a huge texture in 16bit or some floating point image like HDR to 
avoid tiles. It all depends on the brief.

Vesa, help!

cheers,
Mark H

PS didn't Andy Jones leave the list because of excessive top-posting? I still 
don't know if it was a joke, but he was a great loss to the little RS community 
:(



Jason Saunders schreef op 23-3-2015 om 19:32:

Awesome thanks Mark I’ll take a look.

 

Ah yes I remember…think it was long lost Andy Jones who did the penguin 
tutorial, unless there was another one?  Will search for it.

 

Will have a play and report back.

 

Cheers

 

Jason

 

From: User-list [mailto:[email protected]] On Behalf Of Neil Cooke
Sent: 23 March 2015 15:59
To: [email protected] <mailto:[email protected]> 
Subject: Re: [User-list] Ocean wave creation

 

>animating will be problematic

 

Agree, and I'm not going to attempt it .... Tim Borgman I think it was did a 
tut of penguins marching along a path in the ice and if that was crossed with 
an idea I saw for CD4 for ocean waves then a hero parent slash children 
followers scheme might be useful. 

 

But of course, a straight up procedural displacement trick or some such would 
be the winner. We want it when you build it.  

 

BTW - have you played with Gary's modification of Beggy's (or someone's) Noise 
Controller? Just a thought since it's all way out of my scope. I attach it here.

 

N. 

 

 

 

 

_______________________________________________
User-list mailing list
[email protected] <mailto:[email protected]> 
http://realsoft.com/mailman/listinfo/user-list_realsoft.com

 

 

_______________________________________________
User-list mailing list
[email protected]
http://realsoft.com/mailman/listinfo/user-list_realsoft.com

Reply via email to