Thank you for your time and comments Lee!! Much appreciated. I'll try to work with your suggestions and see how it turns out.
Best regards, Robert Verstuurd vanaf mijn iPhone > Op 16 mei 2017 om 17:30 heeft leee <l...@spatial.plus.com> het volgende > geschreven: > >> On Sunday 14 May 2017 16:29:37 Robert den Broeder wrote: >> Hi all, >> >> Today I created a pen in RS3D and did some GI rendering tests. What can I >> do to improve image quality? >> >> Regards, >> >> Robert > > I think it's fair to say that, in 3D, if you're going to make something > reflective then you should make sure there's something to be reflected by > it. > > In your image, the tip of the pen appears to be reflective and the lower > half is reflecting the desk upon which it sits but the upper half just > looks almost flat-black. The clip also suffers from the same problem - it > looks too 'flat'. > > Assuming that you want to portray the pen on a desktop, I'd place the entire > scene within a hollow analytical cube and parallel map some stock office > wall photographs to each of the 'walls'. Depending on the angles, I might > also fake an office light on the ceiling. > > The black cap at the clip end of the pen, which looks as though it's not > intended to be reflective, doesn't show any detail to 'fill out' its > shape - you can't separate the cylinder wall from the endcap and you can > only tell that it's a short cylinder from its profile/silhouette - playing > around with its specular properties and adding a small amount of reflection > should enable you to get some differentiation between the cylinder walls > and the endcap. I can see a narrow strip of specular reflection along the > barrel and clip extension, and that looks good, but I'd extend that to the > endcap and at the same time make it a little more diffuse, so that the > specular strip is wider i.e. spreads further around the circumference and > covers a greater arc than on the barrel. Is the endcap slightly domed? I > can't tell because of the lack of depth but if it isn't then I'd make it > so. > > Last thing I'll mention is the tiling of the desktop material - this > wouldn't be a problem if you were going to crop the image - but this is > 3D - just don't render what you don't need. > > Yes, I'm being nit-picky here, but making something photo-real is all about > the details. > > LeeE > > _______________________________________________ > User-list mailing list > User-list@realsoft.com > http://realsoft.com/mailman/listinfo/user-list_realsoft.com _______________________________________________ User-list mailing list User-list@realsoft.com http://realsoft.com/mailman/listinfo/user-list_realsoft.com