Glad to hear some people are still using Realsoft.
I stopped using it when I switched to Mac, because the version is an old one.


www.neuroworld.ws

On Wed, May 17, 2017 at 6:51 PM, Mark Heuymans <atha...@casema.nl> wrote:
> Hi Robert,
>
> All good advice, nice to see the list is still alive :)
>
> I saw that you're using Global Illumination. A very difficult and
> complicated feature in RS3d !
> The infamous Garry and me did some heavy testing, trying to optimize GI
> settings in RS... must be at least a decade ago.
>
>
> But computers in 2017 are dream machines compared to the noisy heavy
> monsters from those days. RS runs fine on a cheap multi-core 64-bit machine
> with 16 gigs of ram, so on such a machine we can crank up these settings:
>
> - increase Ray Count in the GI material: makes use of all the CPU cores,
> including hyperthreaded. The higher the better, unfortunately it's maxed out
> at 100 by a slider (v6)
> - decrease Blur Level and Blur Iterations in Post Image Effects. But beware:
> if it's too low, noise is introduced.
> - perhaps modify things like GI_blur_reflected, GI_brightness_control,
> blurwidth_control
>
> Or export the scene as .obj and render with other software.
>
> Good luck!
> Mark H
>
>
>
> Op 16-5-2017 om 19:29 schreef Robert den Broeder:
>
> Many thanks Jan! Will try! And of course I will post updates of my image to
> show my progress.
>
> Initially this started as a test if I could make the pen… now it should
> become more interesting than that ;- )
>
>
>
> Best regards,
>
> Robert
>
>
>
> Van: User-list [mailto:user-list-boun...@realsoft.com] Namens Jan Schmitz
> Verzonden: dinsdag 16 mei 2017 18:22
> Aan: user-list@realsoft.com
> Onderwerp: Re: [User-list] i have a pen..
>
>
>
> Hi Robert,
>
> in addition to Lees excellent mail, I'd like to give some further
> suggestions. I quickly pulled the image into photoshop and sketched the
> things that can be improved, to gain a more realistic and more appealing
> render. (Download the image and toggle between the to versions, to see the
> adjustments better).
>
> 1. Clean reflections: In product photography you usually don't want to see
> the whole room in the reflection, so you set up a bunch of grey to white
> gradients, that appear in the reflections. This helps us to instantly
> recognize the material as a chrome material.
>
> 2. The cap at the end of the pen doesn't seem to have a shader, it renders
> constant black. You'll need something there, that resembles plastic or
> rubber and gives some smooth reflections. (As Lee already said)
>
> 3. The camera is very telephoto, so you'd expect some depth of field.
>
> 4. The wood texture needs a lot more contrast.
>
> I hope this helps, the pen looks really nice!
>
> Kind regards,
>
> Jan
>
>
> Jan Schmitz
> Meyerheimstraße 1
> 10439 Berlin
>
> +49 151 418 431 04
>
>
>
> On 16 May 2017 at 17:44, Robert den Broeder <r.den.broe...@chello.nl> wrote:
>
> Thank you for your time and comments Lee!! Much appreciated. I'll try to
> work with your suggestions and see how it turns out.
>
> Best regards,
> Robert
>
> Verstuurd vanaf mijn iPhone
>
>
>> Op 16 mei 2017 om 17:30 heeft leee <l...@spatial.plus.com> het volgende
>> geschreven:
>>
>>> On Sunday 14 May 2017 16:29:37 Robert den Broeder wrote:
>>> Hi all,
>>>
>>> Today I created a pen in RS3D and did some GI rendering tests. What can I
>>> do to improve image quality?
>>>
>>> Regards,
>>>
>>> Robert
>>
>> I think it's fair to say that, in 3D, if you're going to make something
>> reflective then you should make sure there's something to be reflected by
>> it.
>>
>> In your image, the tip of the pen appears to be reflective and the lower
>> half is reflecting the desk upon which it sits but the upper half just
>> looks almost flat-black.  The clip also suffers from the same problem - it
>> looks too 'flat'.
>>
>> Assuming that you want to portray the pen on a desktop, I'd place the
>> entire
>> scene within a hollow analytical cube and parallel map some stock office
>> wall photographs to each of the 'walls'.  Depending on the angles, I might
>> also fake an office light on the ceiling.
>>
>> The black cap at the clip end of the pen, which looks as though it's not
>> intended to be reflective, doesn't show any detail to 'fill out' its
>> shape - you can't separate the cylinder wall from the endcap and you can
>> only tell that it's a short cylinder from its profile/silhouette - playing
>> around with its specular properties and adding a small amount of
>> reflection
>> should enable you to get some differentiation between the cylinder walls
>> and the endcap.  I can see a narrow strip of specular reflection along the
>> barrel and clip extension, and that looks good, but I'd extend that to the
>> endcap and at the same time make it a little more diffuse, so that the
>> specular strip is wider i.e. spreads further around the circumference and
>> covers a greater arc than on the barrel.  Is the endcap slightly domed?  I
>> can't tell because of the lack of depth but if it isn't then I'd make it
>> so.
>>
>> Last thing I'll mention is the tiling of the desktop material - this
>> wouldn't be a problem if you were going to crop the image - but this is
>> 3D - just don't render what you don't need.
>>
>> Yes, I'm being nit-picky here, but making something photo-real is all
>> about
>> the details.
>>
>> LeeE
>>
>> _______________________________________________
>> User-list mailing list
>> User-list@realsoft.com
>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>
>
> _______________________________________________
> User-list mailing list
> User-list@realsoft.com
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>
>
>
>
>
> _______________________________________________
> User-list mailing list
> User-list@realsoft.com
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>
>
>
> _______________________________________________
> User-list mailing list
> User-list@realsoft.com
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>

_______________________________________________
User-list mailing list
User-list@realsoft.com
http://realsoft.com/mailman/listinfo/user-list_realsoft.com

Reply via email to