Tim: You aren't setting up SSDs for a game of Star Fleet Battles by any chance, 
are you?
Marc

----- Original Message -----
From: Tim McCarron <[EMAIL PROTECTED]>
Date: Monday, July 10, 2006 4:51 pm
Subject: RE: [vassalengine] Counter layers and some help
> 1st question: Under the Basic Piece I have a Star Ship Record 
> Sheet in a PNG 
> format 
> for the Star Ship. I would like to mark ti up in some way to 
> represent damage. 
> Best case would be to have a right click option on mouse to leave a 
> mark on record sheet where I right click. Is this possible? 
> 
> 
> 
> Yes - use layers with an activation command. Put your check mark 
> on its own 
> transparent layer 
> 
> 
> 
> 2nd question. Yes all is possible - without seeing what it is you 
> are doing 
> though, Im having a hard time visualizing it. Probably best to 
> configure the 
> layers with a marker in conjunction with the game piece layer 
> stacking trait 
> to get the arcs to stay below the basic counter. Someone else can 
> chime in 
> with the specific answer perhaps 
> 
> 
> 
>  _____  
> 
> From: [email protected] 
> [mailto:[EMAIL PROTECTED] On 
> Behalf Of styxx42 
> Sent: Monday, July 10, 2006 3:42 PM 
> To: [email protected] 
> Subject: [vassalengine] Counter layers and some help 
> 
> 
> 
> Hello 
> 
> I am working on a Space Combat MOD with Capital ships and fighters. 
> 
> I have two things I would like advice or direction on. 
> Under the Basic Piece I have a Star Ship Record Sheet in a PNG format 
> for the Star Ship. I would like to mark ti up in some way to 
> represent damage. 
> Best case would be to have a right click option on mouse to leave a 
> mark on record sheet where I right click. Is this possible? 
> Or is there some other way I can either put a check in the damage box 
> or would I have to some how create a Chit box and drag a chit that 
> represents damage over to the Star ship record sheet that was hit and 
> would this save if I closed the SSRS (star ship record Sheet) if I 
> closed it? 
> 
> Second thing I am working with is a Firing Arc png for each weapon and 
> ship. I have firing arcs that I would like to call up if necessary 
> (for whining players that think the weapon is not in ARC) for each 
> vessel using a Key combo. I have created them in GIMP, save them 
> as a 
> PNG added a layer below the basics piece, aligned it with the offset, 
> but I would like the piece to stay below the ship when I call it 
> up. 
> Is that possible and I am just missing a check mark? Also is it 
> possible to have it transparent? 
> 
> Thanks 
> 
> 
> 
> 
> 
> [Non-text portions of this message have been removed] 
> 
> 


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