Holy....!

 

Yeah Brent, it worked beautifully!   A bit of brain work to keep all the key
commands and names strait for each door, but the results are beautiful! 
(Can't think of a better word than that!, it's just beautiful)   Thanks alot


 

-------Original Message-------

 

From: Brent Easton

Date: 10/10/2006 9:17:18 PM

To: [email protected]

Subject: Re: [vassalengine] Impossible Combination

 

Hi Jason,



You are making too many assumptions :)



Comments below.



I think where you will run into trouble is with the Send To Location
commands. At the moment, the destination map is fixed, so each piece would
need a separate 'Send to Location' command for each doorway. Feasible if you
have a fixed number of doorways, and they would be setup in a prototype
anyway.



I would add a multi-zoned grid to each map and draw a zone around each
doorway, giving each a unique name. Also add the auto-move key to each map
(Say Alt-Ctrl-A).



Then, each counter needs a matching Trigger Action and Send to Location for
each doorway. The Trigger for A will have a key command of Alt-Ctrl-A and a
property match of CurrentZone=A and issue the appropriate Key Command to
Send to Location to the destination for Door A (Say Alt-Shift-Ctrl-A).



Hope this helps!



Cheers,

Brent.



>*********** REPLY SEPARATOR ***********

>

>On 10/10/2006 at 8:41 PM Vassal Jason wrote:

>I'm positive this is impossible, but again, doesn't hurt to ask. I want to

>combine Trigger Action with Move to Location so that it does the following:

>

>Mutli-tab Map, each map a different room of a building. A piece laying on

>the other side of each doorway, that when another piece goes on top of it,

>Triggers Action to Move to Location. Effectively allowing a piece to walk

>through a door and be in the right room without needing to drag and drop it

>there. 

>

>Impossible I know, since:

>

>A) Trigger action triggers affects the piece it is attached to, not another

>piece



Correct, however a Trigger Action can initiate a Global Key Command which
does affect other pieces.



>B) Trigger action is triggered by a keyboard command, like ctrl + D, not an

>action like another piece stacking on top of it.



True, however, you can set the Map auto-move key so that every piece that
ends its movement on a given map is issued the specified command. You can
then use a Trigger Action with properties to catch the auto-move key and do
something interesting.



>But, impossible though it is, was wondering if any of you had any ideas on

>this to at least get a similar effect

>

>Thanks all,

>

>Jason

>

>[Non-text portions of this message have been removed]

>

>

>

__________________________________________________________

Brent Easton 

Analyst/Programmer 

University of Western Sydney 

Email: [EMAIL PROTECTED]





 

 


[Non-text portions of this message have been removed]



 
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