Holy....!
Yeah Brent, it worked beautifully! A bit of brain work to keep all the key commands and names strait for each door, but the results are beautiful! (Can't think of a better word than that!, it's just beautiful) Thanks alot -------Original Message------- From: Brent Easton Date: 10/10/2006 9:17:18 PM To: [email protected] Subject: Re: [vassalengine] Impossible Combination Hi Jason, You are making too many assumptions :) Comments below. I think where you will run into trouble is with the Send To Location commands. At the moment, the destination map is fixed, so each piece would need a separate 'Send to Location' command for each doorway. Feasible if you have a fixed number of doorways, and they would be setup in a prototype anyway. I would add a multi-zoned grid to each map and draw a zone around each doorway, giving each a unique name. Also add the auto-move key to each map (Say Alt-Ctrl-A). Then, each counter needs a matching Trigger Action and Send to Location for each doorway. The Trigger for A will have a key command of Alt-Ctrl-A and a property match of CurrentZone=A and issue the appropriate Key Command to Send to Location to the destination for Door A (Say Alt-Shift-Ctrl-A). Hope this helps! Cheers, Brent. >*********** REPLY SEPARATOR *********** > >On 10/10/2006 at 8:41 PM Vassal Jason wrote: >I'm positive this is impossible, but again, doesn't hurt to ask. I want to >combine Trigger Action with Move to Location so that it does the following: > >Mutli-tab Map, each map a different room of a building. A piece laying on >the other side of each doorway, that when another piece goes on top of it, >Triggers Action to Move to Location. Effectively allowing a piece to walk >through a door and be in the right room without needing to drag and drop it >there. > >Impossible I know, since: > >A) Trigger action triggers affects the piece it is attached to, not another >piece Correct, however a Trigger Action can initiate a Global Key Command which does affect other pieces. >B) Trigger action is triggered by a keyboard command, like ctrl + D, not an >action like another piece stacking on top of it. True, however, you can set the Map auto-move key so that every piece that ends its movement on a given map is issued the specified command. You can then use a Trigger Action with properties to catch the auto-move key and do something interesting. >But, impossible though it is, was wondering if any of you had any ideas on >this to at least get a similar effect > >Thanks all, > >Jason > >[Non-text portions of this message have been removed] > > > __________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED] [Non-text portions of this message have been removed] Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/vassalengine/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
