New problem for the same addition to the Mod. Might be user error, not sure.

 

All the doors work now, and when a piece "walks" through one door, they go
to the right map with the right room.  The first time.  The problem is, once
a piece does go through the door, it can't go through another door.  A one
shot trick, if you will.  The only way to get the piece to work a second
time is to remove it from the board, and then re-place it.  Which really isn
t much of a solution.  ::Shrug::  

 

Any ideas what I might be doing wrong, or if this is just a limit to Vassal
at this point in time?  Thanks again.

 

Jason 

 

-------Original Message-------

 

From: Brent Easton

Date: 10/11/06 00:56:01

To: [email protected]

Subject: Re: [vassalengine] Impossible Combination

 

Hi Jason,



That bit, I don't think is possible currently.



Brent.



*********** REPLY SEPARATOR ***********



On 11/10/2006 at 12:23 AM Vassal Jason wrote:

I said it was perfect, and it is... Nearly. One small thing (and really,

it is small) How would I go about re-centering the map on where the piece

is moved too, automatically? (Assuming there is a way)



Thanks again!



-------Original Message-------



From: Brent Easton



Date: 10/10/06 21:17:18



To: [email protected]



Subject: Re: [vassalengine] Impossible Combination



Hi Jason,



You are making too many assumptions :)



Comments below.



I think where you will run into trouble is with the Send To Location

commands. At the moment, the destination map is fixed, so each piece would

need a separate 'Send to Location' command for each doorway. Feasible if you

have a fixed number of doorways, and they would be setup in a prototype

anyway.



I would add a multi-zoned grid to each map and draw a zone around each

doorway, giving each a unique name. Also add the auto-move key to each map

(Say Alt-Ctrl-A).



Then, each counter needs a matching Trigger Action and Send to Location for

each doorway. The Trigger for A will have a key command of Alt-Ctrl-A and a

property match of CurrentZone=A and issue the appropriate Key Command to

Send to Location to the destination for Door A (Say Alt-Shift-Ctrl-A).



Hope this helps!



Cheers,



Brent.



>*********** REPLY SEPARATOR ***********



>



>On 10/10/2006 at 8:41 PM Vassal Jason wrote:



>I'm positive this is impossible, but again, doesn't hurt to ask. I want to



>combine Trigger Action with Move to Location so that it does the following:



>



>Mutli-tab Map, each map a different room of a building. A piece laying on



>the other side of each doorway, that when another piece goes on top of it,



>Triggers Action to Move to Location. Effectively allowing a piece to walk



>through a door and be in the right room without needing to drag and drop it



>there. 



>



>Impossible I know, since:



>



>A) Trigger action triggers affects the piece it is attached to, not another



>piece



Correct, however a Trigger Action can initiate a Global Key Command which

does affect other pieces.



>B) Trigger action is triggered by a keyboard command, like ctrl + D, not an



>action like another piece stacking on top of it.



True, however, you can set the Map auto-move key so that every piece that

ends its movement on a given map is issued the specified command. You can

then use a Trigger Action with properties to catch the auto-move key and do

something interesting.



>But, impossible though it is, was wondering if any of you had any ideas on



>this to at least get a similar effect



>



>Thanks all,



>



>Jason



>



>[Non-text portions of this message have been removed]



>



>



>



__________________________________________________________



Brent Easton 



Analyst/Programmer 



University of Western Sydney 



Email: [EMAIL PROTECTED]



[Non-text portions of this message have been removed]



__________________________________________________________

Brent Easton 

Analyst/Programmer 

University of Western Sydney 

Email: [EMAIL PROTECTED]



[Non-text portions of this message have been removed]





 

 


[Non-text portions of this message have been removed]



 
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