I was hoping to avoid masking the units but I guess it is the only option since nobody has offered a better solution. I'll probably go with a frame type like the block units so no counter info is masked. I see the OCS used a small hidden marker which worked with the counters there.
Thanks. Mark --- In [email protected], Thomas Russ <[EMAIL PROTECTED]> wrote: > > > On May 26, 2007, at 5:10 AM, Mark wrote: > > > Is there a way to view just the top unit in a stack as the opponent > > but > > still be able to view all your own units when scrollig your mouse over > > a stack? It is for a game where you are not allowed to view an > > opponents stack until you have declared combat. > > You might try looking at some of the OCS (The Gamers Operational > Combat System) modules that have been made: Tunisia, Sicily, DAK > II. That game has similar restrictions. I don't know offhand how > the designers of those modules handled a similar rule, but you may > get some ideas by looking at their work. >
