Yes I learned the hard way how valuable the prototype is so yup it will 
be easy enough to add in the feature. It just means that you have to 
continually mask/unmask the lower units at each combat instance, 
remember to unmask if you break off the top unit etc. 

But we can't have everything just like the boardgame so compromises 
have to be made ;-)

Mark

--- In [email protected], Joel Uckelman <[EMAIL PROTECTED]> > > 
Mark
> 
> The problem with restricting the mouse-over viewer is that it wouldn't
> be sufficient to prevent someone from looking through a stack. E.g.,
> you could still expand the stack, for instance. Masking the units 
won't
> be much work if you created them using prototypes. All you'd have to
> do is add the mask trait to the prototype.
> 
> This might be something which we should add as a module-level setting,
> though, as it's a pretty common game requirement.
> 
> -- 
> J.
>


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