>Well, I'm not Rodney, but I didn't have no trouble fixing your problem

  um, huh?

  >I added Game Piece Layers to your Main Map

  >Added a marker to the Counter prototype referencing named GPL

  >Removed Stacking Option from Main Map and then added them back in

  >Saved, Relaunched, now stacks work, move together etc..

  Thanks for the information.  I haven't checked this out yet, but if it works 
I'll probably need to incorporate your workaround into my module until this bug 
gets fixed or Rodney finds something that I've done incorrectly in the module.  
FYI, I have not encountered this problem until Release 3.0.  I have an older 
module that was created pre-3.0 that this new module is pretty much a duplicate 
of, and this feature is working correctly in that older module without having 
to jump through all the hoops mentioned above.

  Rodney, again, please let me know when I can delete the module.  Thanks.

  Kevin

  _____ 

  From: [email protected] [mailto:[EMAIL PROTECTED] On
  Behalf Of Kevin Coombs
  Sent: Wednesday, September 26, 2007 9:06 PM
  To: [email protected]
  Subject: Re: [vassalengine] Bug? Not sure...

  Hi, Rodney,

  If you go to the Glory (GMT) folder, I have posted the module that is
  displaying this issue. I've named it "Rodney." The module is not complete
  yet, but no matter. Just create a new game and pick either map. Then put one
  of the artillery counters on the map. Right-click on the artillery unit and
  select either Returned Fire or Mark as Fired to place the marker on top of
  the unit.

  After you have downloaded the module, please let me know and I'll remove it.

  Thanks for checking into this.

  Kevin

  ----- Original Message ----- 
  From: Rodney Kinney 
  To: vassalengine@ <mailto:vassalengine%40yahoogroups.com> yahoogroups.com 
  Sent: Monday, September 24, 2007 11:42 PM
  Subject: Re: [vassalengine] Bug? Not sure...

  > Thanks for the reply. Unfortunately, neither option 1 (click away and
  > then click back) nor option 2 (change the user preference) works to
  correct
  > this.

  Hmmm. There must be something in the module that's causing this, because
  those solutions worked in my test module. What's the module you're using?

  rk

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