Hi, Rodney,

Thanks for this information.  I have changed the properties to be as you 
suggested and the module is now working as expected.  However... I have a 
module that was created pre-version 3.0 that uses this same trait and that 
module DOES have the offsets set to 2 and 4 and it works fine.  Just thought 
I'd share that with you in case you wanted to see what caused this change in 
the new version.

Now, if you have the time, you can use this module (actually, I have uploaded a 
newer version of this module to the same module directory and called it 
"Rodney's new one") to research two other bugs.  The first bug is the Mark 
Unmoved button that does not display the button text.  The second bug is the 
button that doesn't become visible on a map window until the window is resized. 
 To see the second bug, just start up a new game and open the Activation 
Markers window.  When the window first opens there are no buttons visible.  
However, when the window is resized (by grabbing the window edges and then 
expanding the window) the button magically appears.

Thanks.

Kevin

  ----- Original Message ----- 
  From: Rodney Kinney 
  To: [email protected] 
  Sent: Monday, October 01, 2007 1:26 AM
  Subject: Re: [vassalengine] Bug? Not sure...


  > Thanks for the reply. Unfortunately, neither option 1 (click away and
  > then click back) nor option 2 (change the user preference) works to correct
  > this. As I mentioned previously, the only way to make the new marker stack
  > with the original unit is to:

  The reason your marker is not stacking with the original unit is that you've
  specified a non-zero offset in the Place Marker properties. You can solve
  your problem by changing the vertical and horizontal offset to 0. VASSAL
  assumes that the marker shouldn't stack with the original unit if it's not
  placed in the exact same location. I've updated the Reference Manual to
  mention this.

  rk

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