Has anyone investigated replacing the Chromium WebGL used in Virtualbox with the capabilities offered by Angle? The result would give Windows guests on Linux/MacOS hosts access to hardware-accelerated WebGL libraries on the underlying hosts, and achieve parity with host implementations when using Direct3D 10 or above.
Deets here: https://code.google.com/p/angleproject/ ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. >> Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms. <<< _______________________________________________ vbox-dev mailing list [email protected] https://www.virtualbox.org/mailman/listinfo/vbox-dev
