I'm still having trouble getting this all working. I used http://www.vdr-portal.de/board/thread.php?postid=818661 to get me through the setup, without avail. --opengl-all doesn't seem to be a valid option? Or I can't find anything about it. --hud works however.
Firstly, what I did manage to get working. Starting from a bare terminal: X & DISPLAY=:0.0 matchbox-window-manager & (matchbox has a built in composite manager, making xcompmgr redundant) DISPLAY=:0.0 xsetroot -cursor emptycursor emptycursor & vdr-sxfe --verbose xvdr://127.0.0.1 --video=xv --audio=alsa --aspect=16:9 --lirc --fullscreen --hud 2>> ~/output.log This works, with the only exception that the OSD is a small and only in the left quarter of the screen. Acceptable even I suppose, though ideally a centered OSD would be nice. I read on the forum topic that others had the same problem, but never clearly found a solution. So I then decided to move this to my .xinitrc; matchbox-window-manager & vdr-sxfe --verbose xvdr://127.0.0.1 --video=xv --audio=alsa --aspect=16:9 --lirc --fullscreen --hud 2>> ~/output.log (I have tried it with and without xcompmgr inbetween/before there too, doesn't matter) Now, the X server starts, matchbox starts, vdr-sxfe seems to start without error, but I only get a black screen. No sound, no response to input. adding aterm -e infront of vdr-sxfe makes vdr-sxfe start normally again, but not in an opengl window. changing my .bashrc to load as from the bare terminal (e.g. just start X &). I tried several plenty of other combinations, but I just can't get it to work :S would have been loads easier if vdr-sxfe would simply act as the most minimalistic window manager by itself and create the hud window itself. Anybody got any idea's where to take it from here? On 01/13/11 18:09, Oliver Schinagl wrote: > > On 01/13/11 15:46, Gerald Dachs wrote: >>> On 01/13/11 13:31, Rolf Ahrenberg wrote: >>>> On Wed, 12 Jan 2011, VDR User wrote: >>>> >>>>> And you get VDR's full osd doing this? >>>> FYI, xineliboutput provides three different OSD implementations: >> xinelib, composite HUD, and opengl HUD. For example the composite HUD >> OSD is drawn directly onto transparent window located exactly over the >> (xine-lib powered) video window and therefore is completely >>>> independent from the actual video decoding library. >>> I'm curious as to how you got the composite and opengl HUD's working, I >> have been far from successful. It appears to just not work at all :S >> >> Both are working. You need a compositing manager like xcompmgr or compiz >> for the first possibility, or the option "--opengl-all" (not sure about >> correct typing" for the second possibility. > i'll try --opengl-all then; i have xcompmgr installed, i do have a very > bare install however, i use aterm -e to launch the client, with aterm > being my 'window manager'. >> Gerald >> >> >> >> >> _______________________________________________ >> vdr mailing list >> firstname.lastname@example.org >> http://www.linuxtv.org/cgi-bin/mailman/listinfo/vdr > _______________________________________________ > vdr mailing list > email@example.com > http://www.linuxtv.org/cgi-bin/mailman/listinfo/vdr _______________________________________________ vdr mailing list firstname.lastname@example.org http://www.linuxtv.org/cgi-bin/mailman/listinfo/vdr