Fabio Roger wrote:
>  Hi all,
>  
>  I am looking for some information about how to use OpenGL to render a
>  scene with frames grabbed using v4l as texture with a acceptable capture
>  rate.
>  
>  Could someone point me to somewhere (url, mailing-list,...)? .. or a
>  hint if it is possible.

Some stuff is in current xawtv releases (x11/blit.c).  Uses OpenGL
textures do do hardware-accelerated scaling of RGB data.  Could
certainly use some improvements, using gl extentions for bgr(a) byte
ordering would be useful for example ...

  Gerd

-- 
You can't please everybody.  And usually if you _try_ to please
everybody, the end result is one big mess.
                                -- Linus Torvalds, 2002-04-20



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