Fabio Roger wrote:
> Hi all,
>
> I am looking for some information about how to use OpenGL to render a
> scene with frames grabbed using v4l as texture with a acceptable capture
> rate.
>
> Could someone point me to somewhere (url, mailing-list,...)? .. or a
> hint if it is possible.
Some stuff is in current xawtv releases (x11/blit.c). Uses OpenGL
textures do do hardware-accelerated scaling of RGB data. Could
certainly use some improvements, using gl extentions for bgr(a) byte
ordering would be useful for example ...
Gerd
--
You can't please everybody. And usually if you _try_ to please
everybody, the end result is one big mess.
-- Linus Torvalds, 2002-04-20
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