>  P.S.  Does GLPixelZoom use hardware acceleration, or would I do better
>  with the texture-mapping idea?

I've tried both some time ago.  With my Matrox G200 the texture stuff
was accelerated, using glPixelZoom+glDrawPixels wasn't.

  Gerd

-- 
You can't please everybody.  And usually if you _try_ to please
everybody, the end result is one big mess.
                                -- Linus Torvalds, 2002-04-20



_______________________________________________
Video4linux-list mailing list
[EMAIL PROTECTED]
https://listman.redhat.com/mailman/listinfo/video4linux-list

Reply via email to