> P.S. Does GLPixelZoom use hardware acceleration, or would I do better
> with the texture-mapping idea?
I've tried both some time ago. With my Matrox G200 the texture stuff
was accelerated, using glPixelZoom+glDrawPixels wasn't.
Gerd
--
You can't please everybody. And usually if you _try_ to please
everybody, the end result is one big mess.
-- Linus Torvalds, 2002-04-20
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