Rupert - I think your original idea is fine. You suggested a creative  
way to do navlopomo and people responded. Cool!

If others want to do the same type of thing, nothings stopping them  
from starting a second calender ... Or better yet, doing 30 vids and  
showing us up bigtime :-)

David

On Oct 22, 2009, at 5:38 AM, Rupert Howe <rup...@twittervlog.tv> wrote:

> Hi Frank,
>
> I've also thought about this a lot - and am trying to balance keeping
> it open while prompting involvement - again, I stress that I don't
> want to be 'in charge' of this.  So I'm a little reluctant to defend
> the idea.  But I do have an opinion about your argument - so here it  
> is:
>
> Videoblogging as a whole is wide open.  Anyone can do it.  Some people
> who used to do it are doing it less often - and many of those people
> seem to like collaborative games because they prompt them to make
> videos, and because of the social aspects.
>
> Videoblogging week and NaVloPoMo and Semanal are such games - they
> have a challenge and constraint built into them: they demand one video
> per day or per week.  That's what people like about them.  But they're
> open to absolutely anybody.
>
> NaVloPoMo is still open for the challenge of participation - anybody
> can rise to that challenge and constraint as much as they want.
>
> This particular game doesn't limit that.  It's just a subset of
> NaVloPoMo.  It's a clear, fun concept - which is what's attractive
> about it.
>
> I don't believe the concept takes anything away from anybody.  It's
> not meritocratic or nepotistic.  Although it wasn't a lottery draw,
> chance still dictated who would play.  It was on the list from 4pm UK
> time to lunchtime the next day.  The participant include quite a few
> people who haven't played these games before, and couldn't be
> considered to be one of this list's usual suspects - which is
> brilliant - while many of those that you might expect to be present
> are not.   Towards the end, I emailed the previous participants of
> NaVloPoMo 2007 who hadn't signed up to let them know about it, and a
> few people tweeted about it.
>
> So for all those reasons, I don't think the word 'clique' fits here.
>
> But it is a shame that some people didn't make it in time, and I agree
> that it should be as open to as many people as possible.
>
> One way of doing that would be, as you say, to let anybody make videos
> whenever they wanted, signing up to any dates, and dispense with the
> idea of a chain.
>
> But that would mean sacrificing the attractive simplicity and
> structure of the game's concept in order to avoid appearing 'cliquey'.
>
> Another way of opening it up to as many people as possible, while
> retaining the game's concept, is to start another chain.
>
> Again, there's no reason to think of this as a 'B' Team - they are
> people selected by chance of timing.
>
> I was reluctant to suggest it, because I feel like I've suggested
> enough here.  That's why instead of just doing it, I asked if people
> were into it.
>
> If you are, great - if you prefer something less structured and
> conceptual, also great.  It's up to you all to decide! :)
>
> What do you think?
>
> Rupert
> http://twittervlog.tv
>
>
>
> On 22-Oct-09, at 10:40 AM, Frank Carver wrote:
>
>> 2009/10/22 Rupert Howe <rup...@twittervlog.tv> wrote:
>>> It's just been suggested to me that since some people have missed
>> out,
>> maybe we should start a 2nd calendar - have a second 'competing'
>> chain.
>>>
>>> I reckon it could already be half filled with people who have
>> missed out -
>> maybe we'd have to seek out people to fill the remaining spaces. Or
>> maybe
>> not. The first one filled up in less than a day.
>>>
>>> What do you think?
>>
>> I have been mulling this over for a while now, and I have come to the
>> conclusion that I don't like the idea of separate "chains" (much as
>> I don't
>> like the idea of imposing extra rules on length, format, content or
>> whatever.)
>>
>> Surely the point of this exercise is to inspire and empower creators
>> to
>> share and work together rather than to constrain, limit and separate.
>>
>> Just because someone happened to check their email in time to get an
>> original slot should not mean that they become part of some sort of
>> founding
>> clique, and that people with other time zones or email practices are
>> relegated to a "B team". If we are not all of equal value here then
>> it is
>> not the community I thought it was.
>>
>> My suggestion is simple. Rather than "one video from one person each
>> day"
>> the game should be "_at_least_ one video from one person each day".
>> Now that
>> we have one name in each "slot", we have great freedom. Newcomers
>> should be
>> free to add their name to any slot they like, or even just wait for
>> inspiration to strike during the process itself.
>>
>> This is the real world, and it's very likely that a few of the
>> original
>> slots will not result in a video, or at least not in enough time to
>> keep the
>> flow moving. More participants means more flexibility and more
>> chance of
>> achieving something great.
>>
>> During the "semanal" project I part-built some software to allow
>> people to
>> individually "curate" and publish paths through the hundreds of
>> videos which
>> accumulated during the year. Something like that could add an extra
>> dimension of interest to this project too.
>>
>> Please don't tie down vital creativity with rules to suit some
>> imagined and
>> (probably non-existent) viewer. Let something beautiful emerge!
>>
>> Thanks,
>> Frank.
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
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