On 09/08/16 02:21 PM, DRC wrote:
> The primary reason the destructor exists is to free the shared memory
> segment that VirtualGL uses for its GUI interface.  Shared memory
> doesn't get freed automatically.

If that were the only gotcha, the destructor could handle the shm
segment only, with the GUI activation doing a single "am I dead" check.
It would be nice if every new faker hook/resource access didn't have to
remember about deadYet checks.  The whole issue is pretty unintuitive
from a code POV.  "I said exit() what do you mean I'm not dead?"

-Nathan

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