Cool.  Did you get a chance to ask them for a list of applications that
were affected by this?

On 9/7/16 10:07 AM, Nathan Kidd wrote:
> On 09/08/16 12:13 AM, DRC wrote:
>> A proper fix for this, resulting from today's remote debugging session,
>> has been pushed to master.  Please see
>>
>> https://github.com/VirtualGL/virtualgl/commit/a143bf303940b46bf8b9a993907ac352709871b8
>>
>> for my analysis and a roll-up of past MainWin and/or ANSYS issues that
>> are directly related to this or have similar causality.  Let me know if
>> there are further problems.
> 
> FYI QA has been testing this patch for a few weeks; no issues have come up.
> 
> -Nathan

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