Cool. Did you get a chance to ask them for a list of applications that were affected by this?
On 9/7/16 10:07 AM, Nathan Kidd wrote: > On 09/08/16 12:13 AM, DRC wrote: >> A proper fix for this, resulting from today's remote debugging session, >> has been pushed to master. Please see >> >> https://github.com/VirtualGL/virtualgl/commit/a143bf303940b46bf8b9a993907ac352709871b8 >> >> for my analysis and a roll-up of past MainWin and/or ANSYS issues that >> are directly related to this or have similar causality. Let me know if >> there are further problems. > > FYI QA has been testing this patch for a few weeks; no issues have come up. > > -Nathan ------------------------------------------------------------------------------ _______________________________________________ VirtualGL-Devel mailing list VirtualGL-Devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-devel