Confirmed that this is indeed an issue.  More generally, it doesn't seem
that the __GL_FSAA_MODE environment variable affects Pbuffers, which is
why it doesn't affect VirtualGL.

What I could do fairly easily would be to add an environment variable to
VirtualGL (VGL_SAMPLES, for instance) that would cause VirtualGL to
create a Pbuffer with the requested amount of multisampling.  On the
newer NVidia boards, setting __GL_FSAA_MODE is the equivalent of
enabling multisampling, so I think this would produce the same visual
result.

On 3/22/10 1:22 PM, Kenny Gruchalla wrote:
> Is there a way to set/override the anti-aliasing settings when using  
> VirtualGL?
> 
> On the console, I can set these using an environment variable  
> (__GL_FSAA_MODE) or using the nvidia-settings tool. Neither seem to  
> work in VirtualGL.
> 
> Thanks,
> 
> -Kenny
> 
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