Yes. I think that sounds like a fine solution. Thanks!
-Kenny On Mar 25, 2010, at 2:18 PM, DRC wrote: > Please let me know if the solution I proposed below would meet your > needs. > > On 3/23/10 2:29 AM, DRC wrote: >> Confirmed that this is indeed an issue. More generally, it doesn't >> seem >> that the __GL_FSAA_MODE environment variable affects Pbuffers, >> which is >> why it doesn't affect VirtualGL. >> >> What I could do fairly easily would be to add an environment >> variable to >> VirtualGL (VGL_SAMPLES, for instance) that would cause VirtualGL to >> create a Pbuffer with the requested amount of multisampling. On the >> newer NVidia boards, setting __GL_FSAA_MODE is the equivalent of >> enabling multisampling, so I think this would produce the same visual >> result. >> >> On 3/22/10 1:22 PM, Kenny Gruchalla wrote: >>> Is there a way to set/override the anti-aliasing settings when using >>> VirtualGL? >>> >>> On the console, I can set these using an environment variable >>> (__GL_FSAA_MODE) or using the nvidia-settings tool. Neither seem to >>> work in VirtualGL. >>> >>> Thanks, >>> >>> -Kenny >>> >>> ------------------------------------------------------------------------------ >>> Download Intel® Parallel Studio Eval >>> Try the new software tools for yourself. Speed compiling, find bugs >>> proactively, and fine-tune applications for parallel performance. >>> See why Intel Parallel Studio got high marks during beta. >>> http://p.sf.net/sfu/intel-sw-dev >>> _______________________________________________ >>> VirtualGL-Users mailing list >>> [email protected] >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > VirtualGL-Users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/virtualgl-users ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ VirtualGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/virtualgl-users
