Yes. I think that sounds like a fine solution.

Thanks!

-Kenny

On Mar 25, 2010, at 2:18 PM, DRC wrote:

> Please let me know if the solution I proposed below would meet your  
> needs.
>
> On 3/23/10 2:29 AM, DRC wrote:
>> Confirmed that this is indeed an issue.  More generally, it doesn't  
>> seem
>> that the __GL_FSAA_MODE environment variable affects Pbuffers,  
>> which is
>> why it doesn't affect VirtualGL.
>>
>> What I could do fairly easily would be to add an environment  
>> variable to
>> VirtualGL (VGL_SAMPLES, for instance) that would cause VirtualGL to
>> create a Pbuffer with the requested amount of multisampling.  On the
>> newer NVidia boards, setting __GL_FSAA_MODE is the equivalent of
>> enabling multisampling, so I think this would produce the same visual
>> result.
>>
>> On 3/22/10 1:22 PM, Kenny Gruchalla wrote:
>>> Is there a way to set/override the anti-aliasing settings when using
>>> VirtualGL?
>>>
>>> On the console, I can set these using an environment variable
>>> (__GL_FSAA_MODE) or using the nvidia-settings tool. Neither seem to
>>> work in VirtualGL.
>>>
>>> Thanks,
>>>
>>> -Kenny
>>>
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>
> ------------------------------------------------------------------------------
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> Try the new software tools for yourself. Speed compiling, find bugs
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> http://p.sf.net/sfu/intel-sw-dev
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http://p.sf.net/sfu/intel-sw-dev
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