It has been checked into CVS head and is available in the current pre-release build:
http://www.virtualgl.org/DeveloperInfo/PreReleases Use the VGL_SAMPLES (or vglrun -ms) option to control it. See http://www.virtualgl.org/vgldoc/2_2evolving/#hd0018 for more details. On 3/25/10 5:55 PM, Kenny Gruchalla wrote: > Yes. I think that sounds like a fine solution. > > Thanks! > > -Kenny > > On Mar 25, 2010, at 2:18 PM, DRC wrote: > >> Please let me know if the solution I proposed below would meet your >> needs. >> >> On 3/23/10 2:29 AM, DRC wrote: >>> Confirmed that this is indeed an issue. More generally, it doesn't >>> seem >>> that the __GL_FSAA_MODE environment variable affects Pbuffers, >>> which is >>> why it doesn't affect VirtualGL. >>> >>> What I could do fairly easily would be to add an environment >>> variable to >>> VirtualGL (VGL_SAMPLES, for instance) that would cause VirtualGL to >>> create a Pbuffer with the requested amount of multisampling. On the >>> newer NVidia boards, setting __GL_FSAA_MODE is the equivalent of >>> enabling multisampling, so I think this would produce the same visual >>> result. >>> >>> On 3/22/10 1:22 PM, Kenny Gruchalla wrote: >>>> Is there a way to set/override the anti-aliasing settings when using >>>> VirtualGL? >>>> >>>> On the console, I can set these using an environment variable >>>> (__GL_FSAA_MODE) or using the nvidia-settings tool. Neither seem to >>>> work in VirtualGL. >>>> >>>> Thanks, >>>> >>>> -Kenny >>>> >>>> ------------------------------------------------------------------------------ >>>> Download Intel® Parallel Studio Eval >>>> Try the new software tools for yourself. Speed compiling, find bugs >>>> proactively, and fine-tune applications for parallel performance. >>>> See why Intel Parallel Studio got high marks during beta. >>>> http://p.sf.net/sfu/intel-sw-dev >>>> _______________________________________________ >>>> VirtualGL-Users mailing list >>>> [email protected] >>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >> >> ------------------------------------------------------------------------------ >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> VirtualGL-Users mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/virtualgl-users > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > VirtualGL-Users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/virtualgl-users ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ VirtualGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/virtualgl-users
