On 2/19/12 4:59 PM, Paul McIntosh wrote: > I was just wondering how well shaders should work through VirtualGL? We are > having an issue with Avizo which uses a shader for 3D measurement. When we > hit the measurement button it crashes with the following message. > > Signal caught. > /usr/local/avizo/7.0.0/lib/arch-LinuxAMD64-Optimize/libmclib.so(_ZN11McExcep > tion13initBacktraceEv+0x27) [0x2ae79c0761b9] > /usr/local/avizo/7.0.0/lib/arch-LinuxAMD64-Optimize/libmclib.so(_ZN11McExcep > tionC1Ev+0x167) [0x2ae79c077dcd] > /usr/local/avizo/7.0.0/lib/arch-LinuxAMD64-Optimize/libAvizoCommon.so(_ZN11H > xAvizoCore13signalHandlerEi+0x30) [0x2ae7a4fa474a] > /lib64/libc.so.6 [0x34ddc302d0] > /usr/lib64/libnvidia-glcore.so.270.41.34 [0x34eb0bd9f0] > /usr/lib64/libGL.so.1 [0x34e18736af] > QGLShader: could not create shader > Warning: "" failed to compile! > /usr/local/avizo/7.0.0/bin/AvizoEarth: line 3: 27917 Segmentation fault > `dirname $0`/start -AvizoEarth $*
They should work fine, so I'm not sure what could be happening there. The whole idea behind VirtualGL is that it intercepts mainly just the functions that touch the X display, such as glXCreateContext(), etc. Once the context has been effectively re-routed into a Pbuffer on the 3D X server, then everything else that takes place at the OpenGL level should seamlessly pass through to that. The key word there, however, is "should". I am able to run simple GLSL examples, such as the ones in mesa-demos, in VirtualGL with no issues. Sorry that that isn't more helpful. It's just impossible to say more without knowing what the app is trying to do. ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users