Hi,

I was just wondering how well shaders should work through VirtualGL? We are
having an issue with Avizo which uses a shader for 3D measurement. When we
hit the measurement button it crashes with the following message.

Signal caught.
/usr/local/avizo/7.0.0/lib/arch-LinuxAMD64-Optimize/libmclib.so(_ZN11McExcep
tion13initBacktraceEv+0x27) [0x2ae79c0761b9]
/usr/local/avizo/7.0.0/lib/arch-LinuxAMD64-Optimize/libmclib.so(_ZN11McExcep
tionC1Ev+0x167) [0x2ae79c077dcd]
/usr/local/avizo/7.0.0/lib/arch-LinuxAMD64-Optimize/libAvizoCommon.so(_ZN11H
xAvizoCore13signalHandlerEi+0x30) [0x2ae7a4fa474a]
/lib64/libc.so.6 [0x34ddc302d0]
/usr/lib64/libnvidia-glcore.so.270.41.34 [0x34eb0bd9f0]
/usr/lib64/libGL.so.1 [0x34e18736af]
QGLShader: could not create shader
Warning: "" failed to compile!
/usr/local/avizo/7.0.0/bin/AvizoEarth: line 3: 27917 Segmentation fault
`dirname $0`/start -AvizoEarth $*

Cheers,

Paul
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