Hi, I was just wondering how well shaders should work through VirtualGL? We are having an issue with Avizo which uses a shader for 3D measurement. When we hit the measurement button it crashes with the following message.
Signal caught. /usr/local/avizo/7.0.0/lib/arch-LinuxAMD64-Optimize/libmclib.so(_ZN11McExcep tion13initBacktraceEv+0x27) [0x2ae79c0761b9] /usr/local/avizo/7.0.0/lib/arch-LinuxAMD64-Optimize/libmclib.so(_ZN11McExcep tionC1Ev+0x167) [0x2ae79c077dcd] /usr/local/avizo/7.0.0/lib/arch-LinuxAMD64-Optimize/libAvizoCommon.so(_ZN11H xAvizoCore13signalHandlerEi+0x30) [0x2ae7a4fa474a] /lib64/libc.so.6 [0x34ddc302d0] /usr/lib64/libnvidia-glcore.so.270.41.34 [0x34eb0bd9f0] /usr/lib64/libGL.so.1 [0x34e18736af] QGLShader: could not create shader Warning: "" failed to compile! /usr/local/avizo/7.0.0/bin/AvizoEarth: line 3: 27917 Segmentation fault `dirname $0`/start -AvizoEarth $* Cheers, Paul --- www.internetscooter.com ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users