Cool. If they can establish that it's something we're doing wrong, I am of course keen to fix it. It would just take a lot of me futzing with the app to discover what that might be, and they're in a better position to do that. Keep me posted.
On 2/19/12 8:41 PM, Paul McIntosh wrote: > Thanks - that is very helpful - I'll pass the info on to Avizo who do know > what the app is trying to do ;) > > Paul > > -----Original Message----- > From: DRC [mailto:dcomman...@users.sourceforge.net] > Sent: Monday, 20 February 2012 1:10 PM > To: virtualgl-users@lists.sourceforge.net > Subject: Re: [VirtualGL-Users] Shader support through VirtualGL > > On 2/19/12 4:59 PM, Paul McIntosh wrote: >> I was just wondering how well shaders should work through VirtualGL? >> We are having an issue with Avizo which uses a shader for 3D >> measurement. When we hit the measurement button it crashes with the > following message. >> >> Signal caught. >> /usr/local/avizo/7.0.0/lib/arch-LinuxAMD64-Optimize/libmclib.so(_ZN11M >> cExcep >> tion13initBacktraceEv+0x27) [0x2ae79c0761b9] >> /usr/local/avizo/7.0.0/lib/arch-LinuxAMD64-Optimize/libmclib.so(_ZN11M >> cExcep >> tionC1Ev+0x167) [0x2ae79c077dcd] >> /usr/local/avizo/7.0.0/lib/arch-LinuxAMD64-Optimize/libAvizoCommon.so( >> _ZN11H >> xAvizoCore13signalHandlerEi+0x30) [0x2ae7a4fa474a] >> /lib64/libc.so.6 [0x34ddc302d0] >> /usr/lib64/libnvidia-glcore.so.270.41.34 [0x34eb0bd9f0] >> /usr/lib64/libGL.so.1 [0x34e18736af] >> QGLShader: could not create shader >> Warning: "" failed to compile! >> /usr/local/avizo/7.0.0/bin/AvizoEarth: line 3: 27917 Segmentation >> fault `dirname $0`/start -AvizoEarth $* > > They should work fine, so I'm not sure what could be happening there. > The whole idea behind VirtualGL is that it intercepts mainly just the > functions that touch the X display, such as glXCreateContext(), etc. > Once the context has been effectively re-routed into a Pbuffer on the 3D X > server, then everything else that takes place at the OpenGL level should > seamlessly pass through to that. The key word there, however, is "should". > > I am able to run simple GLSL examples, such as the ones in mesa-demos, in > VirtualGL with no issues. > > Sorry that that isn't more helpful. It's just impossible to say more > without knowing what the app is trying to do. > > > ---------------------------------------------------------------------------- > -- > Try before you buy = See our experts in action! > The most comprehensive online learning library for Microsoft developers is > just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro > Style Apps, more. Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-dev2 > _______________________________________________ > VirtualGL-Users mailing list > VirtualGL-Users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/virtualgl-users > > > ------------------------------------------------------------------------------ > Try before you buy = See our experts in action! > The most comprehensive online learning library for Microsoft developers > is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, > Metro Style Apps, more. Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-dev2 > _______________________________________________ > VirtualGL-Users mailing list > VirtualGL-Users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/virtualgl-users ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users