On 2/20/12 1:43 AM, Arthur Huillet wrote:
>> Cool.  If they can establish that it's something we're doing wrong, I am
>> of course keen to fix it.  It would just take a lot of me futzing with
>> the app to discover what that might be, and they're in a better position
>> to do that.  Keep me posted.
> 
> Just a suggestion: the apitrace tool could help you figure out what the
> application is trying to do. You'd see all the GL calls it does and would be
> able to copy paste them in a test program.

I have many tricks up my sleeve, but the time is not really the issue.
It's the unpaid time.  :)  My only source of income is open source
sponsorships, support contracts, and funded development.  I have only
200 hours a year to use on general project development, that is, on
fixing minor issues and doing releases and non-sexy stuff like build
system overhauls that no one wants to specifically pay for.
Realistically, the needs of VirtualGL and TurboVNC take about double
that (I really need more general sponsors.)  Thus, I have to really
budget what I am able to contribute to the project for free, and that
means that I am not generally going to be able to spend a lot of time
diagnosing/fixing commercial apps unless the work is sponsored or unless
the issue is something I believe to have a very broad impact.

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