Hello Gentlemen,
I'm using latest version of virtualgl, trying to run DOTA 2 game or any
other game supported on Linux (native?? don't know if wine is used behind
the curtains) but they all seg fault.
I'm not certain but this could be the culprit:
GL sampler object usage: DISABLED
Webm Header
Webm Version : 1
Webm MaxIDLength : 4
Webm MaxSizeLength : 8
Doc Type : webm
Pos : 43
##### swap interval = 0 swap limit = 1 #####
X Error of failed request: BadDrawable (invalid Pixmap or Window parameter)
Again, version running is 2.3.2, installed package versions are below:
$ pacman -Qs virtualgl
local/lib32-virtualgl 2.3.2-2
32-bit serverside components for 64-bit VirtualGL servers
local/virtualgl 2.3.2-4
Redirects 3D commands from an OpenGL application onto a server-side 3D
graphics card
Nvidia drivers:
$ pacman -Qs nvidia
local/lib32-nvidia-libgl 319.32-1
NVIDIA drivers libraries symlinks (32-bit)
local/lib32-nvidia-utils 319.32-1
NVIDIA drivers utilities (32-bit)
local/libvdpau 0.6-2
Nvidia VDPAU library
local/nvidia 319.32-2
NVIDIA drivers for linux
local/nvidia-libgl 319.32-1
NVIDIA drivers libraries symlinks
local/nvidia-utils 319.32-1
NVIDIA drivers utilities
OpenGL
$ pacman -Qs mesa
local/glu 9.0.0-2
Mesa OpenGL Utility library
local/lib32-glu 9.0.0-2
Mesa OpenGL utility library (32 bits)
local/lib32-mesa 9.1.5-1
an open-source implementation of the OpenGL specification (32-bit)
local/mesa 9.1.5-1
an open-source implementation of the OpenGL specification
local/mesa-demos 8.1.0-1
Mesa demos and tools
I was running it through tigervnc which came to my attention has good
support but turbovnc is better.
The stdout/stderr can be found at: http://pastebin.com/x1xA9stQ
Any assistance is appreciated.
John
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