Sorry I wasn't clear enough, what I meant is, I have the nightly you
emailed installed on my system at this moment.
I based off existing arch package builder but with the nightly sources.
Cheers
On Sat, Jul 20, 2013 at 2:16 PM, DRC <dcomman...@users.sourceforge.net>wrote:
> I don't think their nightly is pulling the latest code from SVN, so it
> probably doesn't contain the fixes. I know nothing of Arch Linux, so you
> may have to build VGL from source.
>
> On Jul 20, 2013, at 10:28 AM, Joao Milasch <jfi...@gmail.com> wrote:
>
> Hello and thanks for the quick input. I've upgraded my packages to the
> nightly, yet the result seem to be the same.
>
> I did upgrade the multilib version too. Based off from these pkgbuilds, I
> upgraded the source path and md5sum + version number:
>
> https://projects.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/virtualgl
>
> https://projects.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/lib32-virtualgl
>
> I use arch linux by the way, just in case i didn't mention it.
>
> Not sure if something's wrong with my system, but here's the pastebin with
> the execution output (Stdout/stderr):
> http://pastebin.com/LwtJ6CCA
>
> Again I appreciate the response =]
>
> Thanks,
> John
>
>
> On Sat, Jul 20, 2013 at 2:16 AM, DRC <dcomman...@users.sourceforge.net>wrote:
>
>> I suspect that it may be the same bug as is reported here:
>>
>>
>> https://sourceforge.net/tracker/?func=detail&aid=3606409&group_id=117509&atid=678327
>>
>> Thanks to the sponsored project I've been working on in recent weeks to
>> make compiz run in VirtualGL, I now have a recent-ish Ubuntu environment
>> set up with 3D acceleration, so I can take advantage of that to run the
>> Steam client and look into this issue.
>>
>> Before I do, though, can you try the latest VGL build?
>>
>> http://virtualgl.sourceforge.net/vgl.nightly/
>>
>> I've fixed several things since 2.3.2 that may have accidentally fixed
>> this as well (most notably, Pixmap rendering is now implemented
>> differently, and the GLX swap interval extensions, which a lot of games
>> use, are now implemented properly.)
>>
>> Also, I apologize for not having 2.3.3 out by now. As soon as the
>> compiz stuff is sorted, it will be released.
>>
>>
>> On 7/20/13 12:19 AM, Joao Milasch wrote:
>> > Hello Gentlemen,
>> >
>> > I'm using latest version of virtualgl, trying to run DOTA 2 game or any
>> > other game supported on Linux (native?? don't know if wine is used
>> > behind the curtains) but they all seg fault.
>> >
>> > I'm not certain but this could be the culprit:
>> >
>> > GL sampler object usage: DISABLED
>> > Webm Header
>> > Webm Version: 1
>> > Webm MaxIDLength: 4
>> > Webm MaxSizeLength: 8
>> > Doc Type: webm
>> > Pos: 43
>> >
>> > ##### swap interval = 0 swap limit = 1 #####
>> > X Error of failed request: BadDrawable (invalid Pixmap or Window
>> parameter)
>> >
>> > Again, version running is 2.3.2, installed package versions are below:
>> >
>> > $ pacman -Qs virtualgl
>> > local/lib32-virtualgl 2.3.2-2
>> > 32-bit serverside components for 64-bit VirtualGL servers
>> > local/virtualgl 2.3.2-4
>> > Redirects 3D commands from an OpenGL application onto a
>> server-side 3D
>> > graphics card
>> >
>> > Nvidia drivers:
>> > $ pacman -Qs nvidia
>> > local/lib32-nvidia-libgl 319.32-1
>> > NVIDIA drivers libraries symlinks (32-bit)
>> > local/lib32-nvidia-utils 319.32-1
>> > NVIDIA drivers utilities (32-bit)
>> > local/libvdpau 0.6-2
>> > Nvidia VDPAU library
>> > local/nvidia 319.32-2
>> > NVIDIA drivers for linux
>> > local/nvidia-libgl 319.32-1
>> > NVIDIA drivers libraries symlinks
>> > local/nvidia-utils 319.32-1
>> > NVIDIA drivers utilities
>> >
>> > OpenGL
>> > $ pacman -Qs mesa
>> > local/glu 9.0.0-2
>> > Mesa OpenGL Utility library
>> > local/lib32-glu 9.0.0-2
>> > Mesa OpenGL utility library (32 bits)
>> > local/lib32-mesa 9.1.5-1
>> > an open-source implementation of the OpenGL specification (32-bit)
>> > local/mesa 9.1.5-1
>> > an open-source implementation of the OpenGL specification
>> > local/mesa-demos 8.1.0-1
>> > Mesa demos and tools
>> >
>> > I was running it through tigervnc which came to my attention has good
>> > support but turbovnc is better.
>> >
>> > The stdout/stderr can be found at: http://pastebin.com/x1xA9stQ
>> >
>> > Any assistance is appreciated.
>> >
>> > John
>> >
>> >
>> >
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>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>> >
>>
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