OK, it was worth a shot. I'll have to bring up the Steam client and see if I can reproduce the failure.
On 7/20/13 4:57 PM, Joao Milasch wrote: > Sorry I wasn't clear enough, what I meant is, I have the nightly you > emailed installed on my system at this moment. > > I based off existing arch package builder but with the nightly sources. > > Cheers > > On Sat, Jul 20, 2013 at 2:16 PM, DRC <dcomman...@users.sourceforge.net > <mailto:dcomman...@users.sourceforge.net>> wrote: > > I don't think their nightly is pulling the latest code from SVN, so > it probably doesn't contain the fixes. I know nothing of Arch Linux, > so you may have to build VGL from source. > > On Jul 20, 2013, at 10:28 AM, Joao Milasch <jfi...@gmail.com > <mailto:jfi...@gmail.com>> wrote: > >> Hello and thanks for the quick input. I've upgraded my packages to >> the nightly, yet the result seem to be the same. >> >> I did upgrade the multilib version too. Based off from these >> pkgbuilds, I upgraded the source path and md5sum + version number: >> >> https://projects.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/virtualgl >> >> https://projects.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/lib32-virtualgl >> >> I use arch linux by the way, just in case i didn't mention it. >> >> Not sure if something's wrong with my system, but here's the >> pastebin with the execution output (Stdout/stderr): >> http://pastebin.com/LwtJ6CCA >> >> Again I appreciate the response =] >> >> Thanks, >> John >> >> >> On Sat, Jul 20, 2013 at 2:16 AM, DRC >> <dcomman...@users.sourceforge.net >> <mailto:dcomman...@users.sourceforge.net>> wrote: >> >> I suspect that it may be the same bug as is reported here: >> >> >> https://sourceforge.net/tracker/?func=detail&aid=3606409&group_id=117509&atid=678327 >> >> Thanks to the sponsored project I've been working on in recent >> weeks to >> make compiz run in VirtualGL, I now have a recent-ish Ubuntu >> environment >> set up with 3D acceleration, so I can take advantage of that >> to run the >> Steam client and look into this issue. >> >> Before I do, though, can you try the latest VGL build? >> >> http://virtualgl.sourceforge.net/vgl.nightly/ >> >> I've fixed several things since 2.3.2 that may have >> accidentally fixed >> this as well (most notably, Pixmap rendering is now implemented >> differently, and the GLX swap interval extensions, which a lot >> of games >> use, are now implemented properly.) >> >> Also, I apologize for not having 2.3.3 out by now. As soon as the >> compiz stuff is sorted, it will be released. >> >> >> On 7/20/13 12:19 AM, Joao Milasch wrote: >> > Hello Gentlemen, >> > >> > I'm using latest version of virtualgl, trying to run DOTA 2 game >> or any >> > other game supported on Linux (native?? don't know if wine is used >> > behind the curtains) but they all seg fault. >> > >> > I'm not certain but this could be the culprit: >> > >> > GL sampler object usage: DISABLED >> > Webm Header >> > Webm Version: 1 >> > Webm MaxIDLength: 4 >> > Webm MaxSizeLength: 8 >> > Doc Type: webm >> > Pos: 43 >> > >> > ##### swap interval = 0 swap limit = 1 ##### >> > X Error of failed request: BadDrawable (invalid Pixmap or Window >> parameter) >> > >> > Again, version running is 2.3.2, installed package versions are >> below: >> > >> > $ pacman -Qs virtualgl >> > local/lib32-virtualgl 2.3.2-2 >> > 32-bit serverside components for 64-bit VirtualGL servers >> > local/virtualgl 2.3.2-4 >> > Redirects 3D commands from an OpenGL application onto a >> server-side 3D >> > graphics card >> > >> > Nvidia drivers: >> > $ pacman -Qs nvidia >> > local/lib32-nvidia-libgl 319.32-1 >> > NVIDIA drivers libraries symlinks (32-bit) >> > local/lib32-nvidia-utils 319.32-1 >> > NVIDIA drivers utilities (32-bit) >> > local/libvdpau 0.6-2 >> > Nvidia VDPAU library >> > local/nvidia 319.32-2 >> > NVIDIA drivers for linux >> > local/nvidia-libgl 319.32-1 >> > NVIDIA drivers libraries symlinks >> > local/nvidia-utils 319.32-1 >> > NVIDIA drivers utilities >> > >> > OpenGL >> > $ pacman -Qs mesa >> > local/glu 9.0.0-2 >> > Mesa OpenGL Utility library >> > local/lib32-glu 9.0.0-2 >> > Mesa OpenGL utility library (32 bits) >> > local/lib32-mesa 9.1.5-1 >> > an open-source implementation of the OpenGL specification >> (32-bit) >> > local/mesa 9.1.5-1 >> > an open-source implementation of the OpenGL specification >> > local/mesa-demos 8.1.0-1 >> > Mesa demos and tools >> > >> > I was running it through tigervnc which came to my attention has >> good >> > support but turbovnc is better. >> > >> > The stdout/stderr can be found at:http://pastebin.com/x1xA9stQ >> > >> > Any assistance is appreciated. >> > >> > John >> > >> > >> > >> ------------------------------------------------------------------------------ >> > See everything from the browser to the database with AppDynamics >> > Get end-to-end visibility with application monitoring from >> AppDynamics >> > Isolate bottlenecks and diagnose root cause in seconds. >> > Start your free trial of AppDynamics Pro today! >> >> >http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk >> > >> > >> > >> > _______________________________________________ >> > VirtualGL-Users mailing list >> >VirtualGL-Users@lists.sourceforge.net >> <mailto:VirtualGL-Users@lists.sourceforge.net> >> >https://lists.sourceforge.net/lists/listinfo/virtualgl-users >> > >> >> >> ------------------------------------------------------------------------------ >> See everything from the browser to the database with AppDynamics >> Get end-to-end visibility with application monitoring from >> AppDynamics >> Isolate bottlenecks and diagnose root cause in seconds. >> Start your free trial of AppDynamics Pro today! >> >> http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk >> _______________________________________________ >> VirtualGL-Users mailing list >> VirtualGL-Users@lists.sourceforge.net >> <mailto:VirtualGL-Users@lists.sourceforge.net> >> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >> >> >> >> ------------------------------------------------------------------------------ >> See everything from the browser to the database with AppDynamics >> Get end-to-end visibility with application monitoring from AppDynamics >> Isolate bottlenecks and diagnose root cause in seconds. >> Start your free trial of AppDynamics Pro today! >> >> http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk >> _______________________________________________ >> VirtualGL-Users mailing list >> VirtualGL-Users@lists.sourceforge.net >> <mailto:VirtualGL-Users@lists.sourceforge.net> >> https://lists.sourceforge.net/lists/listinfo/virtualgl-users > > > ------------------------------------------------------------------------------ > See everything from the browser to the database with AppDynamics > Get end-to-end visibility with application monitoring from AppDynamics > Isolate bottlenecks and diagnose root cause in seconds. > Start your free trial of AppDynamics Pro today! > > http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk > _______________________________________________ > VirtualGL-Users mailing list > VirtualGL-Users@lists.sourceforge.net > <mailto:VirtualGL-Users@lists.sourceforge.net> > https://lists.sourceforge.net/lists/listinfo/virtualgl-users > > > > > ------------------------------------------------------------------------------ > See everything from the browser to the database with AppDynamics > Get end-to-end visibility with application monitoring from AppDynamics > Isolate bottlenecks and diagnose root cause in seconds. > Start your free trial of AppDynamics Pro today! > http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk > > > > _______________________________________________ > VirtualGL-Users mailing list > VirtualGL-Users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/virtualgl-users > ------------------------------------------------------------------------------ See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. 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