OK, it was worth a shot.  I'll have to bring up the Steam client and see 
if I can reproduce the failure.


On 7/20/13 4:57 PM, Joao Milasch wrote:
> Sorry I wasn't clear enough, what I meant is, I have the nightly you
> emailed installed on my system at this moment.
>
> I based off existing arch package builder but with the nightly sources.
>
> Cheers
>
> On Sat, Jul 20, 2013 at 2:16 PM, DRC <dcomman...@users.sourceforge.net
> <mailto:dcomman...@users.sourceforge.net>> wrote:
>
>     I don't think their nightly is pulling the latest code from SVN, so
>     it probably doesn't contain the fixes. I know nothing of Arch Linux,
>     so you may have to build VGL from source.
>
>     On Jul 20, 2013, at 10:28 AM, Joao Milasch <jfi...@gmail.com
>     <mailto:jfi...@gmail.com>> wrote:
>
>>     Hello and thanks for the quick input. I've upgraded my packages to
>>     the nightly, yet the result seem to be the same.
>>
>>     I did upgrade the multilib version too. Based off from these
>>     pkgbuilds, I upgraded the source path and md5sum + version number:
>>     
>> https://projects.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/virtualgl
>>     
>> https://projects.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/lib32-virtualgl
>>
>>     I use arch linux by the way, just in case i didn't mention it.
>>
>>     Not sure if something's wrong with my system, but here's the
>>     pastebin with the execution output (Stdout/stderr):
>>     http://pastebin.com/LwtJ6CCA
>>
>>     Again I appreciate the response =]
>>
>>     Thanks,
>>     John
>>
>>
>>     On Sat, Jul 20, 2013 at 2:16 AM, DRC
>>     <dcomman...@users.sourceforge.net
>>     <mailto:dcomman...@users.sourceforge.net>> wrote:
>>
>>         I suspect that it may be the same bug as is reported here:
>>
>>         
>> https://sourceforge.net/tracker/?func=detail&aid=3606409&group_id=117509&atid=678327
>>
>>         Thanks to the sponsored project I've been working on in recent
>>         weeks to
>>         make compiz run in VirtualGL, I now have a recent-ish Ubuntu
>>         environment
>>         set up with 3D acceleration, so I can take advantage of that
>>         to run the
>>         Steam client and look into this issue.
>>
>>         Before I do, though, can you try the latest VGL build?
>>
>>         http://virtualgl.sourceforge.net/vgl.nightly/
>>
>>         I've fixed several things since 2.3.2 that may have
>>         accidentally fixed
>>         this as well (most notably, Pixmap rendering is now implemented
>>         differently, and the GLX swap interval extensions, which a lot
>>         of games
>>         use, are now implemented properly.)
>>
>>         Also, I apologize for not having 2.3.3 out by now.  As soon as the
>>         compiz stuff is sorted, it will be released.
>>
>>
>>         On 7/20/13 12:19 AM, Joao Milasch wrote:
>>         > Hello Gentlemen,
>>         >
>>         > I'm using latest version of virtualgl, trying to run DOTA 2 game 
>> or any
>>         > other game supported on Linux (native?? don't know if wine is used
>>         > behind the curtains) but they all seg fault.
>>         >
>>         > I'm not certain but this could be the culprit:
>>         >
>>         > GL sampler object usage: DISABLED
>>         >     Webm Header
>>         > Webm Version: 1
>>         > Webm MaxIDLength: 4
>>         > Webm MaxSizeLength: 8
>>         > Doc Type: webm
>>         > Pos: 43
>>         >
>>         >   ##### swap interval = 0     swap limit = 1 #####
>>         > X Error of failed request:  BadDrawable (invalid Pixmap or Window 
>> parameter)
>>         >
>>         > Again, version running is 2.3.2, installed package versions are 
>> below:
>>         >
>>         > $ pacman -Qs virtualgl
>>         > local/lib32-virtualgl 2.3.2-2
>>         >      32-bit serverside components for 64-bit VirtualGL servers
>>         > local/virtualgl 2.3.2-4
>>         >      Redirects 3D commands from an OpenGL application onto a 
>> server-side 3D
>>         >      graphics card
>>         >
>>         > Nvidia drivers:
>>         > $ pacman -Qs nvidia
>>         > local/lib32-nvidia-libgl 319.32-1
>>         >      NVIDIA drivers libraries symlinks (32-bit)
>>         > local/lib32-nvidia-utils 319.32-1
>>         >      NVIDIA drivers utilities (32-bit)
>>         > local/libvdpau 0.6-2
>>         >      Nvidia VDPAU library
>>         > local/nvidia 319.32-2
>>         >      NVIDIA drivers for linux
>>         > local/nvidia-libgl 319.32-1
>>         >      NVIDIA drivers libraries symlinks
>>         > local/nvidia-utils 319.32-1
>>         >      NVIDIA drivers utilities
>>         >
>>         > OpenGL
>>         > $ pacman -Qs mesa
>>         > local/glu 9.0.0-2
>>         >      Mesa OpenGL Utility library
>>         > local/lib32-glu 9.0.0-2
>>         >      Mesa OpenGL utility library (32 bits)
>>         > local/lib32-mesa 9.1.5-1
>>         >      an open-source implementation of the OpenGL specification 
>> (32-bit)
>>         > local/mesa 9.1.5-1
>>         >      an open-source implementation of the OpenGL specification
>>         > local/mesa-demos 8.1.0-1
>>         >      Mesa demos and tools
>>         >
>>         > I was running it through tigervnc which came to my attention has 
>> good
>>         > support but turbovnc is better.
>>         >
>>         > The stdout/stderr can be found at:http://pastebin.com/x1xA9stQ
>>         >
>>         > Any assistance is appreciated.
>>         >
>>         > John
>>         >
>>         >
>>         > 
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