Hello and thanks for the quick input. I've upgraded my packages to the
nightly, yet the result seem to be the same.
I did upgrade the multilib version too. Based off from these pkgbuilds, I
upgraded the source path and md5sum + version number:
https://projects.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/virtualgl
https://projects.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/lib32-virtualgl
I use arch linux by the way, just in case i didn't mention it.
Not sure if something's wrong with my system, but here's the pastebin with
the execution output (Stdout/stderr):
http://pastebin.com/LwtJ6CCA
Again I appreciate the response =]
Thanks,
John
On Sat, Jul 20, 2013 at 2:16 AM, DRC <dcomman...@users.sourceforge.net>wrote:
> I suspect that it may be the same bug as is reported here:
>
>
> https://sourceforge.net/tracker/?func=detail&aid=3606409&group_id=117509&atid=678327
>
> Thanks to the sponsored project I've been working on in recent weeks to
> make compiz run in VirtualGL, I now have a recent-ish Ubuntu environment
> set up with 3D acceleration, so I can take advantage of that to run the
> Steam client and look into this issue.
>
> Before I do, though, can you try the latest VGL build?
>
> http://virtualgl.sourceforge.net/vgl.nightly/
>
> I've fixed several things since 2.3.2 that may have accidentally fixed
> this as well (most notably, Pixmap rendering is now implemented
> differently, and the GLX swap interval extensions, which a lot of games
> use, are now implemented properly.)
>
> Also, I apologize for not having 2.3.3 out by now. As soon as the
> compiz stuff is sorted, it will be released.
>
>
> On 7/20/13 12:19 AM, Joao Milasch wrote:
> > Hello Gentlemen,
> >
> > I'm using latest version of virtualgl, trying to run DOTA 2 game or any
> > other game supported on Linux (native?? don't know if wine is used
> > behind the curtains) but they all seg fault.
> >
> > I'm not certain but this could be the culprit:
> >
> > GL sampler object usage: DISABLED
> > Webm Header
> > Webm Version: 1
> > Webm MaxIDLength: 4
> > Webm MaxSizeLength: 8
> > Doc Type: webm
> > Pos: 43
> >
> > ##### swap interval = 0 swap limit = 1 #####
> > X Error of failed request: BadDrawable (invalid Pixmap or Window
> parameter)
> >
> > Again, version running is 2.3.2, installed package versions are below:
> >
> > $ pacman -Qs virtualgl
> > local/lib32-virtualgl 2.3.2-2
> > 32-bit serverside components for 64-bit VirtualGL servers
> > local/virtualgl 2.3.2-4
> > Redirects 3D commands from an OpenGL application onto a server-side
> 3D
> > graphics card
> >
> > Nvidia drivers:
> > $ pacman -Qs nvidia
> > local/lib32-nvidia-libgl 319.32-1
> > NVIDIA drivers libraries symlinks (32-bit)
> > local/lib32-nvidia-utils 319.32-1
> > NVIDIA drivers utilities (32-bit)
> > local/libvdpau 0.6-2
> > Nvidia VDPAU library
> > local/nvidia 319.32-2
> > NVIDIA drivers for linux
> > local/nvidia-libgl 319.32-1
> > NVIDIA drivers libraries symlinks
> > local/nvidia-utils 319.32-1
> > NVIDIA drivers utilities
> >
> > OpenGL
> > $ pacman -Qs mesa
> > local/glu 9.0.0-2
> > Mesa OpenGL Utility library
> > local/lib32-glu 9.0.0-2
> > Mesa OpenGL utility library (32 bits)
> > local/lib32-mesa 9.1.5-1
> > an open-source implementation of the OpenGL specification (32-bit)
> > local/mesa 9.1.5-1
> > an open-source implementation of the OpenGL specification
> > local/mesa-demos 8.1.0-1
> > Mesa demos and tools
> >
> > I was running it through tigervnc which came to my attention has good
> > support but turbovnc is better.
> >
> > The stdout/stderr can be found at: http://pastebin.com/x1xA9stQ
> >
> > Any assistance is appreciated.
> >
> > John
> >
> >
> >
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