Hello

I'm having problems running Altair hypermesh with the latest version of 
VirtualGL (2.3.3). Application sort of deadlocks when creating a 
hyperbeam section and rapidly just redraws the opengl drawing area 
without responding to input. Only way out is to kill the process.

After some maillist archive reading I figured out that this issue was 
fixed with the changelog entry below.

===============================================================================
2.3 beta1
===============================================================================
[1]
Re-fixed issue that caused MainWin-based applications to hang.  This was
initially fixed in VGL 2.1 final, but it was re-broken by the rewrite of the
global faker configuration routines in VGL 2.2.
-------------------------------------------------------------------------------

So I installed VirtualGL 2.3 and suddenly it worked. It's not very 
pretty with some spurious flickering in the opengl drawing area, but it 
works.

I also tried all the other application reciepe workarounds with 
virtualgl 2.3.3 but they had no impact.

Regards
Patrik Pira

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