At 02:15 PM 3/10/00 -0500, Jordan Henderson wrote:
>The ideal is that we could build both, creating a perl.exe and a
>perl_debug.exe. I rarely use the Perl debugger, but when I need it I want
>it now and I'd hate to have to rebuild Perl to get it.
Not really an option--building with debugging changes a *lot*. There'd be
two perl.exes and two perlshr.exes. We might be able to play some games,
but I think we'd be stuck with having to build all the XS modules twice too.
>A faster perl is attractive, though. How much faster are we talking
>about? So little that we'd never notice or >5%?
I haven't benchmarked it or anything, but conventional wisdom seems to put
it in the 3-8% range.
Dan
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