At 02:15 PM 3/10/00 -0500, Jordan Henderson wrote:
>The ideal is that we could build both, creating a perl.exe and a 
>perl_debug.exe. I rarely use the Perl debugger, but when I need it I want 
>it now and I'd hate to have to rebuild Perl to get it.

Not really an option--building with debugging changes a *lot*. There'd be 
two perl.exes and two perlshr.exes. We might be able to play some games, 
but I think we'd be stuck with having to build all the XS modules twice too.

>A faster perl is attractive, though.  How much faster are we talking 
>about?  So little that we'd never notice or >5%?

I haven't benchmarked it or anything, but conventional wisdom seems to put 
it in the 3-8% range.

                                        Dan

--------------------------------------"it's like this"-------------------
Dan Sugalski                          even samurai
[EMAIL PROTECTED]                         have teddy bears and even
                                      teddy bears get drunk

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