> -----Original Message-----
> From: Dan Sugalski [mailto:[EMAIL PROTECTED]]
> Sent: Friday, March 10, 2000 2:20 PM
> To: Jordan Henderson; [EMAIL PROTECTED]
> Subject: RE: 5.6.0 RC1 and the perl debugger
> 
> 
> At 02:15 PM 3/10/00 -0500, Jordan Henderson wrote:
> >The ideal is that we could build both, creating a perl.exe and a 
> >perl_debug.exe. I rarely use the Perl debugger, but when I 
> need it I want 
> >it now and I'd hate to have to rebuild Perl to get it.
> 
> Not really an option--building with debugging changes a 
> *lot*. There'd be 
> two perl.exes and two perlshr.exes. We might be able to play 
> some games, 
> but I think we'd be stuck with having to build all the XS 
> modules twice too.
> 
> >A faster perl is attractive, though.  How much faster are we talking 
> >about?  So little that we'd never notice or >5%?
> 
> I haven't benchmarked it or anything, but conventional wisdom 
> seems to put 
> it in the 3-8% range.

3-8% is enough to make me have it off.  I occasionally run perl scripts over
some really really big files (in the multi-Gig range), or directories full of
files (in the tens of Gig range), and 3-8% means it will be done today or not
sometimes.  If I found I had to have the perl debugger, I'd build a separate
perl in a separate PERL_ROOT and run the debugs from there.

YMMV, so it's still an open question on what the default should be.

> 
>                                       Dan
> 
> --------------------------------------"it's like 
> this"-------------------
> Dan Sugalski                          even samurai
> [EMAIL PROTECTED]                         have teddy bears and even
>                                       teddy bears get drunk
> 

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