Great Peter, I am really looking forward to seeing Crystalzilla in action. I have a great need for something like this.
I also wanted to let you know that I had to re-build my system to 32bit because I was having too many problems getting CrystalSpace to work in 64bit. I was smart enough to leave myself a nice Gentoo64 partition though ;-) Couple that on top of the fact that while I was drinking rum about a week and a half ago...I managed to lose all common sense and ended up falling and breaking a couple of ribs... While I am still working on getting my dev system up-to-date I am also planning to start on my project (VR Security) again once that is done... I have to catch up on my documentation on sourceforge and will post a link to the list for anyone else who might be interested in helping to get it running. Talk to you all soon, David Quoting Peter Amstutz <[EMAIL PROTECTED]>: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > <message method="core:status-update" > to="vip://interreality.org/lists/vos-d" > from="vip://interreality.org/tetron"> > <data> > I've put together a new development system. It's a dual Opteron 248 (2.2 > GHz) running AMD64 Debian and 32 bit Windows XP. It can compile a CVS > checkout of Firefox in less than five minutes :-) > > I'm still getting a few rough edges smoothed out with driver issues, but > otherwise I'm ready to get back to VOS development. Here's what I'm > looking at doing soon: > > * Getting physics to work. I have a mostly working client-side > implementation, but I need to change avatar movement so that the avatar is > pushed around by applying forces rather than setting the avatar's position > directly. It's also probably going to have to be initially locked so that > only the avatar has physics applied, no pushing boxes around, because if > physics is on the client side how to you figure out who's authoratatively > responsibe for setting the position of objects on the server? > > * Crystalzilla. You guys have no idea how much email I've recieved about > this work, and it hasn't even worked right in over a year. I want to > resurrect it, and I finally have a computer that can compile Mozilla fast > enough that working on it again is feasable. > > Physics is the milestone for doing the next release, so I want to get that > in so that I can start working on that. I should be able to build ia32, > amd64 and Windows installer packages, so that covers the operating systems > I care about :-) Also need to check bugzilla for major errors / useful > feature requests and see if there is anything else that should go into the > release. > > Reed: VRML!!! Where are the screenshots of the Cyworx sites running in > Ter'Angreal you promised? :-) > > </data> > </message> > > (As for the XML bracketing of this message, I'm just being silly. We > don't have an SMTP gateway yet. Lalo, how's that going? :-) > > [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] > [Lead Programmer][Interreality Project][Virtual Reality for the Internet] > [ VOS: Next Generation Internet Communication][ http://interreality.org ] > [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ] > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.0 (GNU/Linux) > > iD8DBQFCuBA+aeHUyhjCHfcRAo0HAKChpq1xH1YcGjdum+L/ng1+9u1fcwCfSA1X > qkzHeY3uldA1MyHBHQ+PCbo= > =vFrS > -----END PGP SIGNATURE----- > > > _______________________________________________ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d > ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d