For some reason I got physics on the brain this week, so I kinda went crazy and added a bunch of thoughts to http://interreality.org/cgi-bin/moinwiki/moin.cgi/PhysicsInVos ... mostly about client-side prediction, intended-movement representation, and using access control permissions to enforce a sector physics simulation. I'm no physics simulation expert by any means, and I still have a lot to learn about VOS, but I got a good picture in my head of how VOS physics could work themselves out. I was inspired by http://www.gaffer.org/game-physics/ (especially the article on network physics) and http://developer.valvesoftware.com/wiki/Lag_Compensation ... feel free to comment/criticize/refactor/ignore :)
-Ken _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d