So some further investigation has revealed that the problem I've been having with the wxglcanvas is an issue of keyboard focus. For some reason, the canvas never gets the keyboard focus in ter'angreal when using my compiled wxgl.dll. Same deal with wxtest (there's a weird 1x1 window that has the focus by default. If I remove that window, so the canvas is the only window, and therefore must have the focus, everything works fine!). The wxwidgets/samples/opengl/cube application works fine, but it's the only window as well, so I can't tell yet if it's a wxwidgets or a CS issue.
Using Spy++ on windows, it looks like the windows installer-packaged version of Ter'Angreal (0.23) Sends WM_SETFOCUS messages to the canvas whenever there's any mouse event over it. This is evidenced by the fact that the cursor disappears from the chat box if the focus was there previously. In the version I compile, no such messages get sent to the canvas ever, and the focus stays where it was. No setfocus messages get sent in the case of wxtest or the cube sample program, either... So what I conclude from this is that -- for some reason -- there was some code in the wxgl.dll included with the binary installation package for windows that automatically sets the focus to the canvas on mouse events (or there's some windows property on the canvas or one of its parents that causes this to happen -- but as far as I could tell the windows properties were identical). Perhaps an older version of wxwidgets did this automatically, and they removed it? Perhaps the solution is simply to manage the focus explicitly in Ter'angreal? -Ken _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d