Am Samstag, 7. Oktober 2006 15:53 schrieb Linas Žvirblis: > Per Inge Mathisen wrote: > > As to Debian and a data split... I do not expect that this situation > > will ever be fully resolved, nor that we will ever completely replace > > all the original data, so Warzone should go into non-free and data > > should be included in the same package. IMHO. Dependancies are easily created I think, so it should not be a too big inconvenience. And the Installers will stay as they currently are.
> That is not really a good idea. Technical reasons left aside, it is not > really acceptable to distribute a free game engine in "non-free" simply > because the status of data files is uncertain. The engine _is_ free > software and it should be distributed as such. This way mods can also be done in the package manager, if someone doesn't want to original data, but only some kind of mod. > The ultimate goal is to get whole Warzone 2100 into Debian "main". > Putting the data files in "non-free" is a temporary workaround for an > actual problem. Yes, I think that, too. And at least I imagine some free (as in freedom) mods which don't need the original data. The data package is allready compressed, so I don't even think we need to further compress it. And hopefully we manage to eliminate the need for mp.wz so we only have one single package. --Dennis
pgpdt7jkwpZRP.pgp
Description: PGP signature
_______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
