Am Donnerstag, 11. Januar 2007 13:17 schrieb Per Inge Mathisen: > I think it would be a good idea to start adding some of the music that > has been made, just to show that we care. So I had a look at the > playlist code, and was a bit surprised at why it was made the way it > is. Basically, the current playlist code was made after the code > release, and just uses the text file data/music/music.wpl as a list. > > There is also a script command "playBackgroundAudio" which looks like > it is supposed to control music from within scripts, and this seems to > me a vastly superior solution. This way a scenario can change the > music soundtrack from its scripts depending on where you are in the > campaign, for example. However, this script command does not seem to > be used anywhere, and ends up in a dummy function > (lib/sound/openal_track.c:sound_PlayStream(...)). > > I think I would prefer fixing the script function, rather than keeping > the playlist code. What is the opinion of everyone else? Troman, you > are the script guru, any thoughts? The idea is to let the user write a simple script to get his playlist playing? Sounds good IMO. Perhaps we can get an ingame menu later, so it is easier for the users...
--Dennis
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