Okay, this is a strange one. With the savegame that Troman sent, things work fine as long as I don't have a debug build. However, when I configure with --enable-debug, it crashes right after the tank explodes (which is less than a second after the savegame loads up). The crash is at line 264 of mapgrid.c. Everything looks normal but I don't understand what that code is doing so I don't know what "normal" is.
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