Okay, this is a strange one.  With the savegame that Troman sent,
things work fine as long as I don't have a debug build.  However, when
I configure with --enable-debug, it crashes right after the tank
explodes (which is less than a second after the savegame loads up).
The crash is at line 264 of mapgrid.c.  Everything looks normal but I
don't understand what that code is doing so I don't know what "normal"
is.

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