On 2/21/07, The Watermelon <[EMAIL PROTECTED]> wrote:
4.frequent texture binds
...
Any hints/ideas/comments? :)
This would seem the easiest to improve. We can cram much more textures into our texture atlases by making them larger. Then we need to switch between them less often. They are currently fixed at 512x512. Unfortunately, just increasing the #define PAGE_WIDTH 512 #define PAGE_HEIGHT 512 defines in src/textures.c won't do ;-). I suspect this value is hard-coded or assumed in several places in the code. - Per _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
