On 2/21/07, The Watermelon <[EMAIL PROTECTED]> wrote:
4.frequent texture binds
...
Any hints/ideas/comments? :)

This would seem the easiest to improve. We can cram much more textures
into our texture atlases by making them larger. Then we need to switch
between them less often. They are currently fixed at 512x512.
Unfortunately, just increasing the

#define PAGE_WIDTH              512
#define PAGE_HEIGHT             512

defines in src/textures.c won't do ;-). I suspect this value is
hard-coded or assumed in several places in the code.

 - Per

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