On 2/22/07, The Watermelon <[EMAIL PROTECTED]> wrote:
seems the terrain draw calls a special sets of functions (fastDrawTriangle and fastClippedTriangle) to optimize the performance of terrain drawing,though all of those seemed to be dropped into d3d/glide port to opengl...
Interesting. I no longer have the 1.10 sources. Where can I find it? - Per _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev