On 2/22/07, The Watermelon <[EMAIL PROTECTED]> wrote:
seems the terrain draw calls a special sets of functions (fastDrawTriangle
and fastClippedTriangle) to optimize the performance of terrain
drawing,though all of those seemed to be dropped into d3d/glide port to
opengl...

Interesting. I no longer have the 1.10 sources. Where can I find it?

- Per

_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev

Reply via email to