On Thursday, 22 February 2007 at 12:00, Per Inge Mathisen wrote:
> On 2/22/07, The Watermelon <[EMAIL PROTECTED]> wrote:
> >seems the terrain draw calls a special sets of functions (fastDrawTriangle
> >and fastClippedTriangle) to optimize the performance of terrain
> >drawing,though all of those seemed to be dropped into d3d/glide port to
> >opengl...
> 
> Interesting. I no longer have the 1.10 sources. Where can I find it?

Or get the SVN from Berlios, the crossplatform branch should have the
complete history since 1.10.

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